Class MyObjectBuilder_AnimationTreeNodeDynamicTrack
Track node, playing track given from action
Inheritance
System.Object
MyObjectBuilder_AnimationTreeNodeDynamicTrack
Assembly: VRage.Game.dll
Syntax
[MyObjectBuilderDefinition]
public class MyObjectBuilder_AnimationTreeNodeDynamicTrack : MyObjectBuilder_AnimationTreeNodeTrack
Constructors
MyObjectBuilder_AnimationTreeNodeDynamicTrack()
Declaration
public MyObjectBuilder_AnimationTreeNodeDynamicTrack()
Fields
DefaultAnimation
Declaration
public string DefaultAnimation
Field Value
Type |
Description |
System.String |
|
Methods
DeepCopyWithMask(HashSet<MyObjectBuilder_AnimationTreeNode>, MyObjectBuilder_AnimationTreeNode, List<MyObjectBuilder_AnimationTreeNode>)
Declaration
protected override MyObjectBuilder_AnimationTreeNode DeepCopyWithMask(HashSet<MyObjectBuilder_AnimationTreeNode> selectedNodes, MyObjectBuilder_AnimationTreeNode parentNode, List<MyObjectBuilder_AnimationTreeNode> orphans)
Parameters
Returns
Overrides
GetChildren()
Declaration
public override MyObjectBuilder_AnimationTreeNode[] GetChildren()
Returns
Overrides
Extension Methods