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Class MyObjectBuilder_ProgressBarCompositeTexture

Inheritance
System.Object
MyObjectBuilder_Base
MyObjectBuilder_CompositeTexture
MyObjectBuilder_ProgressBarCompositeTexture
Inherited Members
MyObjectBuilder_CompositeTexture.LeftTop
MyObjectBuilder_CompositeTexture.LeftCenter
MyObjectBuilder_CompositeTexture.LeftBottom
MyObjectBuilder_CompositeTexture.CenterTop
MyObjectBuilder_CompositeTexture.Center
MyObjectBuilder_CompositeTexture.CenterBottom
MyObjectBuilder_CompositeTexture.RightTop
MyObjectBuilder_CompositeTexture.RightCenter
MyObjectBuilder_CompositeTexture.RightBottom
MyObjectBuilder_Base.ShouldSerializeSubtypeId()
MyObjectBuilder_Base.Clone()
MyObjectBuilder_Base.Equals(MyObjectBuilder_Base)
MyObjectBuilder_Base.SubtypeId
MyObjectBuilder_Base.SubtypeName
MyObjectBuilder_Base.TypeId
Namespace: VRage.Game.ObjectBuilders.Definitions
Assembly: VRage.Game.dll
Syntax
[MyObjectBuilderDefinition]
public class MyObjectBuilder_ProgressBarCompositeTexture : MyObjectBuilder_CompositeTexture

Constructors

MyObjectBuilder_ProgressBarCompositeTexture()

Declaration
public MyObjectBuilder_ProgressBarCompositeTexture()

Fields

ProgressCenter

Declaration
public MyStringHash ProgressCenter
Field Value
Type Description
MyStringHash

ProgressLeft

Declaration
public MyStringHash ProgressLeft
Field Value
Type Description
MyStringHash

ProgressOverlay

Declaration
public MyStringHash ProgressOverlay
Field Value
Type Description
MyStringHash

ProgressRight

Declaration
public MyStringHash ProgressRight
Field Value
Type Description
MyStringHash

Methods

IsValid()

Declaration
public override bool IsValid()
Returns
Type Description
System.Boolean
Overrides
MyObjectBuilder_CompositeTexture.IsValid()

Extension Methods

MyObjectBuilderExtensions.GetId(MyObjectBuilder_Base)
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