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Class MyObjectBuilder_PhysicsComponentBase

Inheritance
System.Object
MyObjectBuilder_Base
MyObjectBuilder_ComponentBase
MyObjectBuilder_PhysicsComponentBase
MyObjectBuilder_PhysicsBodyComponent
Inherited Members
MyObjectBuilder_ComponentBase.RemoveExistingComponentOnNewInsert
MyObjectBuilder_ComponentBase.SetupForProjector()
MyObjectBuilder_ComponentBase.Remap(IMyRemapHelper)
MyObjectBuilder_Base.ShouldSerializeSubtypeId()
MyObjectBuilder_Base.Clone()
MyObjectBuilder_Base.Equals(MyObjectBuilder_Base)
MyObjectBuilder_Base.SubtypeId
MyObjectBuilder_Base.SubtypeName
MyObjectBuilder_Base.TypeId
Namespace: VRage.Game.ObjectBuilders.ComponentSystem
Assembly: VRage.Game.dll
Syntax
[MyObjectBuilderDefinition]
public abstract class MyObjectBuilder_PhysicsComponentBase : MyObjectBuilder_ComponentBase

Constructors

MyObjectBuilder_PhysicsComponentBase()

Declaration
protected MyObjectBuilder_PhysicsComponentBase()

Fields

AngularVelocity

Declaration
public SerializableVector3 AngularVelocity
Field Value
Type Description
VRage.SerializableVector3

LinearVelocity

Declaration
public SerializableVector3 LinearVelocity
Field Value
Type Description
VRage.SerializableVector3

Extension Methods

MyObjectBuilderExtensions.GetId(MyObjectBuilder_Base)
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