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Class MyObjectBuilder_FractureComponentCubeBlock

Inheritance
System.Object
MyObjectBuilder_Base
MyObjectBuilder_ComponentBase
MyObjectBuilder_FractureComponentBase
MyObjectBuilder_FractureComponentCubeBlock
Inherited Members
MyObjectBuilder_FractureComponentBase.Shapes
MyObjectBuilder_ComponentBase.RemoveExistingComponentOnNewInsert
MyObjectBuilder_ComponentBase.SetupForProjector()
MyObjectBuilder_ComponentBase.Remap(IMyRemapHelper)
MyObjectBuilder_Base.ShouldSerializeSubtypeId()
MyObjectBuilder_Base.Clone()
MyObjectBuilder_Base.Equals(MyObjectBuilder_Base)
MyObjectBuilder_Base.SubtypeId
MyObjectBuilder_Base.SubtypeName
MyObjectBuilder_Base.TypeId
Namespace: VRage.Game.ObjectBuilders.ComponentSystem
Assembly: VRage.Game.dll
Syntax
[MyObjectBuilderDefinition]
public class MyObjectBuilder_FractureComponentCubeBlock : MyObjectBuilder_FractureComponentBase

Constructors

MyObjectBuilder_FractureComponentCubeBlock()

Declaration
public MyObjectBuilder_FractureComponentCubeBlock()

Extension Methods

MyObjectBuilderExtensions.GetId(MyObjectBuilder_Base)
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In This Article
  • Constructors
    • MyObjectBuilder_FractureComponentCubeBlock()
  • Extension Methods
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