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Class MyObjectBuilder_FracturedBlock

Inheritance
System.Object
MyObjectBuilder_Base
MyObjectBuilder_CubeBlock
MyObjectBuilder_FracturedBlock
Inherited Members
MyObjectBuilder_CubeBlock.EntityId
MyObjectBuilder_CubeBlock.Name
MyObjectBuilder_CubeBlock.Min
MyObjectBuilder_CubeBlock.IntegrityPercent
MyObjectBuilder_CubeBlock.BuildPercent
MyObjectBuilder_CubeBlock.BlockOrientation
MyObjectBuilder_CubeBlock.ConstructionInventory
MyObjectBuilder_CubeBlock.ColorMaskHSV
MyObjectBuilder_CubeBlock.SkinSubtypeId
MyObjectBuilder_CubeBlock.ConstructionStockpile
MyObjectBuilder_CubeBlock.Owner
MyObjectBuilder_CubeBlock.BuiltBy
MyObjectBuilder_CubeBlock.ShareMode
MyObjectBuilder_CubeBlock.DeformationRatio
MyObjectBuilder_CubeBlock.SubBlocks
MyObjectBuilder_CubeBlock.MultiBlockId
MyObjectBuilder_CubeBlock.MultiBlockDefinition
MyObjectBuilder_CubeBlock.MultiBlockIndex
MyObjectBuilder_CubeBlock.BlockGeneralDamageModifier
MyObjectBuilder_CubeBlock.ComponentContainer
MyObjectBuilder_CubeBlock.ShouldSerializeEntityId()
MyObjectBuilder_CubeBlock.ShouldSerializeMin()
MyObjectBuilder_CubeBlock.ShouldSerializeOrientation()
MyObjectBuilder_CubeBlock.ShouldSerializeBlockOrientation()
MyObjectBuilder_CubeBlock.ShouldSerializeConstructionInventory()
MyObjectBuilder_CubeBlock.ShouldSerializeColorMaskHSV()
MyObjectBuilder_CubeBlock.ShouldSerializeSkinSubtypeId()
MyObjectBuilder_CubeBlock.Upgrade(MyObjectBuilder_CubeBlock, MyObjectBuilderType, String)
MyObjectBuilder_CubeBlock.ShouldSerializeConstructionStockpile()
MyObjectBuilder_CubeBlock.ShouldSerializeMultiBlockId()
MyObjectBuilder_CubeBlock.ShouldSerializeMultiBlockDefinition()
MyObjectBuilder_CubeBlock.ShouldSerializeComponentContainer()
MyObjectBuilder_CubeBlock.Remap(IMyRemapHelper)
MyObjectBuilder_CubeBlock.SetupForProjector()
MyObjectBuilder_CubeBlock.SetupForGridPaste()
MyObjectBuilder_CubeBlock.Orientation
MyObjectBuilder_Base.ShouldSerializeSubtypeId()
MyObjectBuilder_Base.Clone()
MyObjectBuilder_Base.Equals(MyObjectBuilder_Base)
MyObjectBuilder_Base.SubtypeId
MyObjectBuilder_Base.SubtypeName
MyObjectBuilder_Base.TypeId
Namespace: VRage.Game
Assembly: VRage.Game.dll
Syntax
[MyObjectBuilderDefinition]
public class MyObjectBuilder_FracturedBlock : MyObjectBuilder_CubeBlock

Constructors

MyObjectBuilder_FracturedBlock()

Declaration
public MyObjectBuilder_FracturedBlock()

Fields

BlockDefinitions

Declaration
public List<SerializableDefinitionId> BlockDefinitions
Field Value
Type Description
System.Collections.Generic.List<SerializableDefinitionId>

BlockOrientations

Declaration
public List<SerializableBlockOrientation> BlockOrientations
Field Value
Type Description
System.Collections.Generic.List<SerializableBlockOrientation>

CreatingFracturedBlock

Declaration
public bool CreatingFracturedBlock
Field Value
Type Description
System.Boolean

MultiBlocks

Declaration
public List<MyObjectBuilder_FracturedBlock.MyMultiBlockPart> MultiBlocks
Field Value
Type Description
System.Collections.Generic.List<MyObjectBuilder_FracturedBlock.MyMultiBlockPart>

Shapes

Declaration
public List<MyObjectBuilder_FracturedBlock.ShapeB> Shapes
Field Value
Type Description
System.Collections.Generic.List<MyObjectBuilder_FracturedBlock.ShapeB>

Extension Methods

MyObjectBuilderExtensions.GetId(MyObjectBuilder_Base)
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