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Class FleeTrigger

Describes trigger, when bot should flee

Inheritance
System.Object
FleeTrigger
Namespace: VRage.Game.ModAPI.Ingame
Assembly: VRage.Game.dll
Syntax
public sealed class FleeTrigger : Enum

Fields

Always

Should flee, when finds enemy

Declaration
public const FleeTrigger Always
Field Value
Type Description
FleeTrigger

Never

Should never flee

Declaration
public const FleeTrigger Never
Field Value
Type Description
FleeTrigger

value__

Declaration
public int value__
Field Value
Type Description
System.Int32

WhenTakingDamage

Should flee when took damage

Declaration
public const FleeTrigger WhenTakingDamage
Field Value
Type Description
FleeTrigger

WhenTargetLocked

Should flee, when was target locked

Declaration
public const FleeTrigger WhenTargetLocked
Field Value
Type Description
FleeTrigger
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