Class FleeTrigger
Describes trigger, when bot should flee
Inheritance
System.Object
FleeTrigger
Namespace: VRage.Game.ModAPI.Ingame
Assembly: VRage.Game.dll
Syntax
public sealed class FleeTrigger : Enum
Fields
Always
Should flee, when finds enemy
Declaration
public const FleeTrigger Always
Field Value
| Type | Description |
|---|---|
| FleeTrigger |
Never
Should never flee
Declaration
public const FleeTrigger Never
Field Value
| Type | Description |
|---|---|
| FleeTrigger |
value__
Declaration
public int value__
Field Value
| Type | Description |
|---|---|
| System.Int32 |
WhenTakingDamage
Should flee when took damage
Declaration
public const FleeTrigger WhenTakingDamage
Field Value
| Type | Description |
|---|---|
| FleeTrigger |
WhenTargetLocked
Should flee, when was target locked
Declaration
public const FleeTrigger WhenTargetLocked
Field Value
| Type | Description |
|---|---|
| FleeTrigger |