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Class FleeMode

Describes trigger, when bot should flee

Inheritance
System.Object
FleeMode
Namespace: VRage.Game.ModAPI.Ingame
Assembly: VRage.Game.dll
Syntax
public sealed class FleeMode : Enum

Fields

AwayFromTarget

Should never flee

Declaration
public const FleeMode AwayFromTarget
Field Value
Type Description
FleeMode

ToGpsOrBeacon

Should flee, when finds enemy

Declaration
public const FleeMode ToGpsOrBeacon
Field Value
Type Description
FleeMode

value__

Declaration
public int value__
Field Value
Type Description
System.Int32
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