Class FleeMode
Describes trigger, when bot should flee
Inheritance
System.Object
FleeMode
Namespace: VRage.Game.ModAPI.Ingame
Assembly: VRage.Game.dll
Syntax
public sealed class FleeMode : Enum
Fields
AwayFromTarget
Should never flee
Declaration
public const FleeMode AwayFromTarget
Field Value
Type | Description |
---|---|
FleeMode |
ToGpsOrBeacon
Should flee, when finds enemy
Declaration
public const FleeMode ToGpsOrBeacon
Field Value
Type | Description |
---|---|
FleeMode |
value__
Declaration
public int value__
Field Value
Type | Description |
---|---|
System.Int32 |