Class MyGameDefinition
Inheritance
System.Object
MyGameDefinition
Assembly: VRage.Game.dll
Syntax
[MyDefinitionType]
public class MyGameDefinition : MyDefinitionBase
Constructors
MyGameDefinition()
Declaration
public MyGameDefinition()
Fields
Default
Declaration
public static readonly MyDefinitionId Default
Field Value
DefaultDefinition
Declaration
public static readonly MyGameDefinition DefaultDefinition
Field Value
ExplosionAmmoVolumeMax
Declaration
public float ExplosionAmmoVolumeMax
Field Value
Type |
Description |
System.Single |
|
ExplosionAmmoVolumeMin
Declaration
public float ExplosionAmmoVolumeMin
Field Value
Type |
Description |
System.Single |
|
ExplosionDamageMax
Declaration
public float ExplosionDamageMax
Field Value
Type |
Description |
System.Single |
|
ExplosionDamagePerLiter
Declaration
public float ExplosionDamagePerLiter
Field Value
Type |
Description |
System.Single |
|
ExplosionRadiusMax
Declaration
public float ExplosionRadiusMax
Field Value
Type |
Description |
System.Single |
|
ExplosionRadiusMin
Declaration
public float ExplosionRadiusMin
Field Value
Type |
Description |
System.Single |
|
RandomColorsForPrefabSpawn
Declaration
public List<ColorDefinitionRGBA> RandomColorsForPrefabSpawn
Field Value
SessionComponents
Declaration
public Dictionary<string, Nullable<MyDefinitionId>> SessionComponents
Field Value
Type |
Description |
System.Collections.Generic.Dictionary<System.String, System.Nullable<MyDefinitionId>> |
|
Methods
Init(MyObjectBuilder_DefinitionBase)
Declaration
protected override void Init(MyObjectBuilder_DefinitionBase builder)
Parameters
Overrides