Class MyProjectileHitInfo
Describes information projectile about projectile hit. (mods interface) You can change values
Inheritance
System.Object
MyProjectileHitInfo
Namespace: Sandbox.ModAPI
Assembly: Sandbox.Common.dll
Syntax
public class MyProjectileHitInfo : Object
Constructors
MyProjectileHitInfo()
Declaration
public MyProjectileHitInfo()
Fields
AddDecals
When it is false, decals wont be added (default = true)
Declaration
public bool AddDecals
Field Value
Type | Description |
---|---|
System.Boolean |
AddHitIndicator
When it is false, player wont see hit indicator
Declaration
public bool AddHitIndicator
Field Value
Type | Description |
---|---|
System.Boolean |
AddHitParticles
When it is false, player wont see hit particles (default = true)
Declaration
public bool AddHitParticles
Field Value
Type | Description |
---|---|
System.Boolean |
AddSZNotification
When it is false, player wont see safe zone notification (default = true)
Declaration
public bool AddSZNotification
Field Value
Type | Description |
---|---|
System.Boolean |
Damage
Damage that would
Declaration
public float Damage
Field Value
Type | Description |
---|---|
System.Single |
HitEntity
Entity that was hitted by projectile
Declaration
public IMyEntity HitEntity
Field Value
Type | Description |
---|---|
IMyEntity |
HitMaterial
Material that hitted by projectile
Declaration
public MyStringHash HitMaterial
Field Value
Type | Description |
---|---|
MyStringHash |
HitNormal
Hit normal
Declaration
public Vector3 HitNormal
Field Value
Type | Description |
---|---|
Vector3 |
HitPosition
World coordinates of projectile hit
Declaration
public Vector3D HitPosition
Field Value
Type | Description |
---|---|
Vector3D |
HitShapeKey
Declaration
public uint HitShapeKey
Field Value
Type | Description |
---|---|
System.UInt32 |
HitVoxelMaterial
Voxel Material that hit by projectile
Declaration
public MyStringHash HitVoxelMaterial
Field Value
Type | Description |
---|---|
MyStringHash |
Impulse
Impulse, that would be applied to HitEntity
Declaration
public Vector3 Impulse
Field Value
Type | Description |
---|---|
Vector3 |
PlayHitSound
When it is false, player wont hear hit sound (default = true)
Declaration
public bool PlayHitSound
Field Value
Type | Description |
---|---|
System.Boolean |
Velocity
Velocity of projectile before hit
Declaration
public Vector3D Velocity
Field Value
Type | Description |
---|---|
Vector3D |
Methods
ToString()
Declaration
public override string ToString()
Returns
Type | Description |
---|---|
System.String |