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Interface IMyTextSurface

Describes one of block LCDs where you can write text or draw things (PB scripting interface)

Namespace: Sandbox.ModAPI.Ingame
Assembly: Sandbox.Common.dll
Syntax
public interface IMyTextSurface

Properties

Alignment

How should the text be aligned

Declaration
TextAlignment Alignment { get; set; }
Property Value
Type Description
TextAlignment

BackgroundAlpha

Value for offscreen texture alpha channel

  • for PBR material it is metalness (should be 0)
  • for transparent texture it is opacity
Declaration
byte BackgroundAlpha { get; set; }
Property Value
Type Description
System.Byte

BackgroundColor

Gets or sets background color

Declaration
Color BackgroundColor { get; set; }
Property Value
Type Description
Color

ChangeInterval

Gets or sets the change interval for selected textures

Declaration
float ChangeInterval { get; set; }
Property Value
Type Description
System.Single

ContentType

Type of content to be displayed on the screen.

Declaration
ContentType ContentType { get; set; }
Property Value
Type Description
ContentType

CurrentlyShownImage

Gets image that is currently shown on the screen.

Returns NULL if there are no images selected OR the screen is in text mode.

Declaration
string CurrentlyShownImage { get; }
Property Value
Type Description
System.String

DisplayName

Get localized name of this surface.

Declaration
string DisplayName { get; }
Property Value
Type Description
System.String

Font

Gets or sets the font

Declaration
string Font { get; set; }
Property Value
Type Description
System.String

FontColor

Gets or sets font color

Declaration
Color FontColor { get; set; }
Property Value
Type Description
Color

FontSize

Gets or sets font size

Declaration
float FontSize { get; set; }
Property Value
Type Description
System.Single

Name

Gets identifier name of this surface.

Declaration
string Name { get; }
Property Value
Type Description
System.String

PreserveAspectRatio

Gets or sets preserve aspect ratio of images.

Declaration
bool PreserveAspectRatio { get; set; }
Property Value
Type Description
System.Boolean

Script

Currently running script

Declaration
string Script { get; set; }
Property Value
Type Description
System.String

ScriptBackgroundColor

Gets or sets background color used for scripts.

Declaration
Color ScriptBackgroundColor { get; set; }
Property Value
Type Description
Color

ScriptForegroundColor

Gets or sets foreground color used for scripts.

Declaration
Color ScriptForegroundColor { get; set; }
Property Value
Type Description
Color

SurfaceSize

Gets size of the drawing surface.

Declaration
Vector2 SurfaceSize { get; }
Property Value
Type Description
Vector2

TextPadding

Gets or sets text padding from all sides of the panel.

Declaration
float TextPadding { get; set; }
Property Value
Type Description
System.Single

TextureSize

Gets size of the texture the drawing surface is rendered to.

Declaration
Vector2 TextureSize { get; }
Property Value
Type Description
Vector2

Methods

AddImagesToSelection(List<String>, Boolean)

Adds image to list of shown images. You can get image ids by GetSelectedImages(List<String>)

Declaration
void AddImagesToSelection(List<string> ids, bool checkExistence = false)
Parameters
Type Name Description
System.Collections.Generic.List<System.String> ids

Ids of image

System.Boolean checkExistence

If true, image can't be added twice

AddImageToSelection(String, Boolean)

Adds image to list of shown images. You can get image ids by GetSelectedImages(List<String>)

Declaration
void AddImageToSelection(string id, bool checkExistence = false)
Parameters
Type Name Description
System.String id

Id of image

System.Boolean checkExistence

If true, image can't be added twice

ClearImagesFromSelection()

Removes images from shown images.

Declaration
void ClearImagesFromSelection()

DrawFrame()

Creates a new draw frame where you can add sprites to be rendered.

Declaration
MySpriteDrawFrame DrawFrame()
Returns
Type Description
MySpriteDrawFrame

GetFonts(List<String>)

Gets a list of available fonts

Declaration
void GetFonts(List<string> fonts)
Parameters
Type Name Description
System.Collections.Generic.List<System.String> fonts

GetScripts(List<String>)

Gets a list of available scripts

Declaration
void GetScripts(List<string> scripts)
Parameters
Type Name Description
System.Collections.Generic.List<System.String> scripts

GetSelectedImages(List<String>)

Outputs the selected image ids to the specified list.

NOTE: List is not cleared internally.

Declaration
void GetSelectedImages(List<string> output)
Parameters
Type Name Description
System.Collections.Generic.List<System.String> output

Image id's would be written into this array

GetSprites(List<String>)

Gets a list of available sprites

Declaration
void GetSprites(List<string> sprites)
Parameters
Type Name Description
System.Collections.Generic.List<System.String> sprites

Buffer array that would be filled with available sprites

GetText()

Gets current text that is written on surface. Allocates memory (StringBuilder.ToString())! This method doesn't allocate memory ReadText(StringBuilder, Boolean)

Declaration
string GetText()
Returns
Type Description
System.String

Current text

MeasureStringInPixels(StringBuilder, String, Single)

Calculates how many pixels a string of a given font and scale will take up.

Declaration
Vector2 MeasureStringInPixels(StringBuilder text, string font, float scale)
Parameters
Type Name Description
System.Text.StringBuilder text

Text to measure

System.String font

Text font to measure

System.Single scale

Text scale to measure

Returns
Type Description
Vector2

Width and Height of text with specified text, font and scale

ReadText(StringBuilder, Boolean)

Gets current text that is written on surface.

Declaration
void ReadText(StringBuilder buffer, bool append = false)
Parameters
Type Name Description
System.Text.StringBuilder buffer

Where to write text

System.Boolean append

If true, text would be appended, else buffer would be cleared before text append

RemoveImageFromSelection(String, Boolean)

Removes image from shown images.

Declaration
void RemoveImageFromSelection(string id, bool removeDuplicates = false)
Parameters
Type Name Description
System.String id

Id of image

System.Boolean removeDuplicates

RemoveImagesFromSelection(List<String>, Boolean)

Removes images from shown images.

Declaration
void RemoveImagesFromSelection(List<string> ids, bool removeDuplicates = false)
Parameters
Type Name Description
System.Collections.Generic.List<System.String> ids

Images ids

System.Boolean removeDuplicates

If true, would remove all images with provided ids

WriteText(String, Boolean)

Writes text to surface. If somebody opened LCD text in popup dialog, text can no longer be added to the surface. Resulting text must is capped with 100000 symbols

Declaration
bool WriteText(string value, bool append = false)
Parameters
Type Name Description
System.String value

Text to append

System.Boolean append

If true, appends, else replaces text with <code data-dev-comment-type="paramref" class="paramref">value</code>

Returns
Type Description
System.Boolean

True if text was added, or replaced. False if somebody was looking at lcd

WriteText(StringBuilder, Boolean)

Writes text to surface. If somebody opened LCD text in popup dialog, text can no longer be added to the surface. Resulting text must is capped with 100000 symbols

Declaration
bool WriteText(StringBuilder value, bool append = false)
Parameters
Type Name Description
System.Text.StringBuilder value

Text to append

System.Boolean append

If true, appends, else replaces text with <code data-dev-comment-type="paramref" class="paramref">value</code>

Returns
Type Description
System.Boolean

True if text was added, or replaced. False if somebody was looking at lcd

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