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Class MySpriteDrawFrame

Inheritance
System.Object
MySpriteDrawFrame
Namespace: VRage.Game.GUI.TextPanel
Assembly: VRage.Game.dll
Syntax
public sealed class MySpriteDrawFrame : ValueType, IDisposable

Constructors

MySpriteDrawFrame(Action<MySpriteDrawFrame>)

Declaration
public MySpriteDrawFrame(Action<MySpriteDrawFrame> submitFrameCallback)
Parameters
Type Name Description
System.Action<MySpriteDrawFrame> submitFrameCallback

Methods

Add(MySprite)

Declaration
public void Add(MySprite sprite)
Parameters
Type Name Description
MySprite sprite

AddRange(IEnumerable<MySprite>)

Declaration
public void AddRange(IEnumerable<MySprite> sprites)
Parameters
Type Name Description
System.Collections.Generic.IEnumerable<MySprite> sprites

AddToList(List<MySprite>)

Declaration
public void AddToList(List<MySprite> list)
Parameters
Type Name Description
System.Collections.Generic.List<MySprite> list

Clip(Int32, Int32, Int32, Int32)

Declaration
public MySpriteDrawFrame.ClearClipToken Clip(int x, int y, int width, int height)
Parameters
Type Name Description
System.Int32 x
System.Int32 y
System.Int32 width
System.Int32 height
Returns
Type Description
MySpriteDrawFrame.ClearClipToken

Dispose()

Declaration
public void Dispose()

ToCollection()

Declaration
public MySpriteCollection ToCollection()
Returns
Type Description
MySpriteCollection
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