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Class MyMeteor

Inheritance
System.Object
MyEntity
MyMeteor
Implements
IMyMeteor
IMyDestroyableObject
IMyDecalProxy
IMyEntity
IMyEntity
Inherited Members
MyEntity.m_contactPoint
MyEntity.DefinitionId
MyEntity.DebugAsyncLoading
MyEntity.m_hudParams
MyEntity.m_positionResetFromServer
MyEntity.m_modelCollision
MyEntity.GamePruningProxyId
MyEntity.TopMostPruningProxyId
MyEntity.StaticForPruningStructure
MyEntity.TargetPruningProxyId
MyEntity.IsPreviewChanged
MyEntity.ReadyForReplicationAction
MyEntity.PropagateSubpartRotationThroughHieerarchy
MyEntity.ReplicationStarted
MyEntity.ReplicationEnded
MyEntity.OnEntityCloseRequest
MyEntity.InstantiateSubpartOverrideFunc
MyEntity.AddToGamePruningStructureExtCallBack
MyEntity.RemoveFromGamePruningStructureExtCallBack
MyEntity.UpdateGamePruningStructureExtCallBack
MyEntity.MyEntityFactoryCreateObjectBuilderExtCallback
MyEntity.CreateDefaultSyncEntityExtCallback
MyEntity.MyWeldingGroupsAddNodeExtCallback
MyEntity.MyWeldingGroupsRemoveNodeExtCallback
MyEntity.MyWeldingGroupsGetGroupNodesExtCallback
MyEntity.MyWeldingGroupsGroupExistsExtCallback
MyEntity.MyProceduralWorldGeneratorTrackEntityExtCallback
MyEntity.CreateStandardRenderComponentsExtCallback
MyEntity.InitComponentsExtCallback
MyEntity.MyEntitiesCreateFromObjectBuilderExtCallback
MyEntity.DebugDraw()
MyEntity.DebugDrawInvalidTriangles()
MyEntity.AddDebugRenderComponent(MyDebugRenderComponentBase)
MyEntity.ContainsDebugRenderComponent(Type)
MyEntity.TryGetDebugRenderComponent<T>(T)
MyEntity.RemoveDebugRenderComponent(Type)
MyEntity.RemoveDebugRenderComponent(MyDebugRenderComponentBase)
MyEntity.ClearDebugRenderComponents()
MyEntity.GetTopMostParent(Type)
MyEntity.GetHudParams(Boolean)
MyEntity.CanBeAddedToRender()
MyEntity.InitComponents()
MyEntity.InitComponentsForTesting()
MyEntity.Components_ComponentAdded(Type, IMyEntityComponentBase)
MyEntity.Components_ComponentRemoved(Type, IMyEntityComponentBase)
MyEntity.OnCreateSync()
MyEntity.CreateSync()
MyEntity.GetSubpart(String)
MyEntity.TryGetSubpart(String, MyEntitySubpart)
MyEntity.UpdateOnceBeforeFrame()
MyEntity.UpdateBeforeSimulation()
MyEntity.Simulate()
MyEntity.UpdateAfterSimulation()
MyEntity.UpdatingStopped()
MyEntity.UpdateBeforeSimulation10()
MyEntity.UpdateAfterSimulation10()
MyEntity.UpdateBeforeSimulation100()
MyEntity.UpdateAfterSimulation100()
MyEntity.GetFriendlyName()
MyEntity.GetViewMatrix()
MyEntity.Teleport(MatrixD, Object, Boolean)
MyEntity.DebugDrawPhysics()
MyEntity.GetIntersectionWithLine(LineD, Nullable<Vector3D>, Boolean, IntersectionFlags)
MyEntity.GetIntersectionWithLine(LineD, Nullable<MyIntersectionResultLineTriangleEx>, IntersectionFlags)
MyEntity.GetIntersectionWithLineAndBoundingSphere(LineD, Single)
MyEntity.GetIntersectionWithSphere(BoundingSphereD)
MyEntity.GetIntersectionWithAABB(BoundingBoxD)
MyEntity.GetTrianglesIntersectingSphere(BoundingSphere, Nullable<Vector3>, Nullable<Single>, List<MyTriangle_Vertex_Normals>, Int32)
MyEntity.DoOverlapSphereTest(Single, Vector3D)
MyEntity.GetSmallestDistanceBetweenCameraAndBoundingSphere()
MyEntity.GetLargestDistanceBetweenCameraAndBoundingSphere()
MyEntity.GetDistanceBetweenCameraAndBoundingSphere()
MyEntity.GetDistanceBetweenPlayerPositionAndBoundingSphere()
MyEntity.GetDistanceBetweenCameraAndPosition()
MyEntity.GetBaseEntity()
MyEntity.OnAddedToScene(Object)
MyEntity.OnReplicationStarted()
MyEntity.OnReplicationEnded()
MyEntity.SetFadeOut(Boolean)
MyEntity.OnRemovedFromScene(Object)
MyEntity.AddToGamePruningStructure()
MyEntity.RemoveFromGamePruningStructure()
MyEntity.UpdateGamePruningStructure()
MyEntity.RaisePhysicsChanged()
MyEntity.Init(MyObjectBuilder_EntityBase)
MyEntity.BeforeGameLogicInit()
MyEntity.ClampToWorld()
MyEntity.Init(StringBuilder, String, MyEntity, Nullable<Single>, String)
MyEntity.RefreshModels(String, String)
MyEntity.Delete()
MyEntity.BeforeDelete()
MyEntity.Closing()
MyEntity.Close()
MyEntity.BeforeSave()
MyEntity.PrepareForDraw()
MyEntity.BeforePaste()
MyEntity.AfterPaste()
MyEntity.SetEmissiveParts(String, Color, Single)
MyEntity.SetEmissivePartsForSubparts(String, Color, Single)
MyEntity.UpdateNamedEmissiveParts(UInt32, String, Color, Single)
MyEntity.InstantiateSubpart(MyModelDummy, MyEntitySubpart.Data)
MyEntity.GetCubeBlockParent(MyEntity)
MyEntity.ToString()
MyEntity.GetInventoryBase(Int32)
MyEntity.GetInventoryBase()
MyEntity.OnInventoryComponentAdded(MyInventoryBase)
MyEntity.OnInventoryComponentRemoved(MyInventoryBase)
MyEntity.SerializeControls(BitStream)
MyEntity.DeserializeControls(BitStream, Boolean)
MyEntity.ApplyLastControls()
MyEntity.ResetControls()
MyEntity.Pin()
MyEntity.Unpin()
MyEntity.UpdateSoundContactPoint(Int64, Vector3, Vector3, Vector3, Single)
MyEntity.IMyEntity.GetTopMostParent(Type)
MyEntity.IMyEntity.GetChildren(List<IMyEntity>, Func<IMyEntity, Boolean>)
MyEntity.IMyEntity.GetFriendlyName()
MyEntity.IMyEntity.Close()
MyEntity.IMyEntity.Delete()
MyEntity.IMyEntity.GetDiffuseColor()
MyEntity.IMyEntity.GetDistanceBetweenCameraAndBoundingSphere()
MyEntity.IMyEntity.GetDistanceBetweenCameraAndPosition()
MyEntity.IMyEntity.GetLargestDistanceBetweenCameraAndBoundingSphere()
MyEntity.IMyEntity.GetSmallestDistanceBetweenCameraAndBoundingSphere()
MyEntity.IMyEntity.GetIntersectionWithLineAndBoundingSphere(LineD, Single)
MyEntity.IMyEntity.GetIntersectionWithSphere(BoundingSphereD)
MyEntity.IMyEntity.GetInventory()
MyEntity.IMyEntity.GetInventory(Int32)
MyEntity.IMyEntity.GetTrianglesIntersectingSphere(BoundingSphere, Nullable<Vector3>, Nullable<Single>, List<MyTriangle_Vertex_Normals>, Int32)
MyEntity.IMyEntity.DoOverlapSphereTest(Single, Vector3D)
MyEntity.IMyEntity.GetObjectBuilder(Boolean)
MyEntity.IMyEntity.IsVisible()
MyEntity.IMyEntity.GetViewMatrix()
MyEntity.IMyEntity.GetWorldMatrixNormalizedInv()
MyEntity.IMyEntity.SetLocalMatrix(Matrix, Object)
MyEntity.IMyEntity.SetWorldMatrix(MatrixD, Object)
MyEntity.IMyEntity.SetPosition(Vector3D)
MyEntity.IMyEntity.EnableColorMaskForSubparts(Boolean)
MyEntity.IMyEntity.SetColorMaskForSubparts(Vector3)
MyEntity.IMyEntity.SetTextureChangesForSubparts(Dictionary<String, MyTextureChange>)
MyEntity.IMyEntity.SetTextureChangesForSubparts(Dictionary<MyStringId, MyTextureChange>)
MyEntity.IMyEntity.SetEmissiveParts(String, Color, Single)
MyEntity.IMyEntity.SetEmissivePartsForSubparts(String, Color, Single)
MyEntity.IMyEntity.GetInventory()
MyEntity.IMyEntity.GetInventory(Int32)
MyEntity.IMyEntity.GetPosition()
MyEntity.Components
MyEntity.Name
MyEntity.PositionComp
MyEntity.Render
MyEntity.GameLogic
MyEntity.EntityId
MyEntity.SyncObject
MyEntity.Storage
MyEntity.EntityStorage
MyEntity.Closed
MyEntity.MarkedForClose
MyEntity.MaxGlassDistSq
MyEntity.Save
MyEntity.IsPreview
MyEntity.IsReadyForReplication
MyEntity.NeedsUpdate
MyEntity.WorldMatrix
MyEntity.Parent
MyEntity.Hierarchy
MyEntity.IMyEntity.Hierarchy
MyEntity.IMyEntity.Physics
MyEntity.Physics
MyEntity.InvalidateOnMove
MyEntity.SyncFlag
MyEntity.NeedsWorldMatrix
MyEntity.InScene
MyEntity.IsVolumetric
MyEntity.LocationForHudMarker
MyEntity.Model
MyEntity.ModelCollision
MyEntity.DisplayName
MyEntity.DebugName
MyEntity.Subparts
MyEntity.Pinned
MyEntity.UpdateDuration
MyEntity.IsReplicated
MyEntity.InventoryCount
MyEntity.HasInventory
MyEntity.DisplayNameText
MyEntity.LastSnapshotFlags
MyEntity.Flags
MyEntity.IMyEntity.Parent
MyEntity.IMyEntity.Name
MyEntity.IMyEntity.DebugAsyncLoading
MyEntity.IMyEntity.DisplayName
MyEntity.IMyEntity.MarkedForClose
MyEntity.IMyEntity.Closed
MyEntity.IMyEntity.Model
MyEntity.IMyEntity.GameLogic
MyEntity.IMyEntity.NeedsUpdate
MyEntity.IMyEntity.NearFlag
MyEntity.IMyEntity.CastShadows
MyEntity.IMyEntity.FastCastShadowResolve
MyEntity.IMyEntity.NeedsResolveCastShadow
MyEntity.IMyEntity.MaxGlassDistSq
MyEntity.IMyEntity.NeedsDraw
MyEntity.IMyEntity.NeedsDrawFromParent
MyEntity.IMyEntity.Transparent
MyEntity.IMyEntity.ShadowBoxLod
MyEntity.IMyEntity.SkipIfTooSmall
MyEntity.IMyEntity.Storage
MyEntity.IMyEntity.Visible
MyEntity.IMyEntity.Save
MyEntity.IMyEntity.PersistentFlags
MyEntity.IMyEntity.InScene
MyEntity.IMyEntity.InvalidateOnMove
MyEntity.IMyEntity.IsCCDForProjectiles
MyEntity.IMyEntity.IsVolumetric
MyEntity.IMyEntity.LocalAABB
MyEntity.IMyEntity.LocalAABBHr
MyEntity.IMyEntity.LocalMatrix
MyEntity.IMyEntity.LocalVolume
MyEntity.IMyEntity.LocalVolumeOffset
MyEntity.IMyEntity.LocationForHudMarker
MyEntity.IMyEntity.Synchronized
MyEntity.IMyEntity.WorldMatrix
MyEntity.IMyEntity.WorldMatrixInvScaled
MyEntity.IMyEntity.WorldMatrixNormalizedInv
MyEntity.IMyEntity.ModelCollision
MyEntity.IMyEntity.HasInventory
MyEntity.IMyEntity.InventoryCount
MyEntity.IMyEntity.DisplayName
MyEntity.IMyEntity.Name
MyEntity.IMyEntity.WorldAABB
MyEntity.IMyEntity.WorldAABBHr
MyEntity.IMyEntity.WorldMatrix
MyEntity.IMyEntity.WorldVolume
MyEntity.IMyEntity.WorldVolumeHr
MyEntity.StopPhysicsActivation
MyEntity.OnMarkForClose
MyEntity.OnClose
MyEntity.OnClosing
MyEntity.OnModelRefresh
MyEntity.OnUpdateOnceBeforeNextFrame
MyEntity.OnDebugDraw
MyEntity.OnPhysicsChanged
MyEntity.OnPhysicsComponentChanged
MyEntity.AddedToScene
MyEntity.RemovedFromScene
MyEntity.OnTeleported
MyEntity.IMyEntity.OnClose
MyEntity.IMyEntity.OnClosing
MyEntity.IMyEntity.OnMarkForClose
MyEntity.IMyEntity.OnPhysicsChanged
Namespace: Sandbox.Game.Entities
Assembly: Sandbox.Game.dll
Syntax
[MyEntityType]
public class MyMeteor : MyEntity, IMyMeteor, IMyDestroyableObject, IMyDecalProxy, IMyEntity, IMyEntity, IMyEventProxy, IMyEventOwner

Constructors

MyMeteor()

Declaration
public MyMeteor()

Properties

Integrity

Declaration
public float Integrity { get; }
Property Value
Type Description
System.Single

IsCCDForProjectiles

Declaration
public override bool IsCCDForProjectiles { get; }
Property Value
Type Description
System.Boolean
Overrides
MyEntity.IsCCDForProjectiles

UseDamageSystem

Declaration
public bool UseDamageSystem { get; }
Property Value
Type Description
System.Boolean

Methods

DoDamage(Single, MyStringHash, Boolean, Nullable<MyHitInfo>, Int64, Int64, Boolean, Nullable<MyStringHash>)

Declaration
public bool DoDamage(float damage, MyStringHash damageType, bool sync, Nullable<MyHitInfo> hitInfo, long attackerId, long realHitEntityId = 0L, bool shouldDetonateAmmo = true, Nullable<MyStringHash> extraInfo = null)
Parameters
Type Name Description
System.Single damage
MyStringHash damageType
System.Boolean sync
System.Nullable<MyHitInfo> hitInfo
System.Int64 attackerId
System.Int64 realHitEntityId
System.Boolean shouldDetonateAmmo
System.Nullable<MyStringHash> extraInfo
Returns
Type Description
System.Boolean

GetObjectBuilder(Boolean)

Declaration
public override MyObjectBuilder_EntityBase GetObjectBuilder(bool copy = false)
Parameters
Type Name Description
System.Boolean copy
Returns
Type Description
MyObjectBuilder_EntityBase
Overrides
MyEntity.GetObjectBuilder(Boolean)

OnDestroy()

Declaration
public void OnDestroy()

Spawn(ref MyPhysicalInventoryItem, Vector3D, Vector3)

Declaration
public static MyEntity Spawn(ref MyPhysicalInventoryItem item, Vector3D position, Vector3 speed)
Parameters
Type Name Description
MyPhysicalInventoryItem item
Vector3D position
Vector3 speed
Returns
Type Description
MyEntity

SpawnRandom(Vector3D, Vector3)

Declaration
public static MyEntity SpawnRandom(Vector3D position, Vector3 direction)
Parameters
Type Name Description
Vector3D position
Vector3 direction
Returns
Type Description
MyEntity

Explicit Interface Implementations

IMyDecalProxy.AddDecals(ref MyHitInfo, MyStringHash, Vector3, Object, IMyDecalHandler, MyStringHash, MyStringHash, Boolean, MyDecalFlags, Int32, List<UInt32>)

Declaration
void IMyDecalProxy.AddDecals(ref MyHitInfo hitInfo, MyStringHash source, Vector3 forwardDirection, object customdata, IMyDecalHandler decalHandler, MyStringHash physicalMaterial, MyStringHash voxelMaterial, bool isTrail, MyDecalFlags flags, int aliveUntil, List<uint> ids)
Parameters
Type Name Description
MyHitInfo hitInfo
MyStringHash source
Vector3 forwardDirection
System.Object customdata
IMyDecalHandler decalHandler
MyStringHash physicalMaterial
MyStringHash voxelMaterial
System.Boolean isTrail
VRageRender.MyDecalFlags flags
System.Int32 aliveUntil
System.Collections.Generic.List<System.UInt32> ids

Implements

IMyMeteor
IMyDestroyableObject
IMyDecalProxy
IMyEntity
IMyEntity

Extension Methods

MyEntityInventoryOwnerExtensions.InventoryOwnerType(MyEntity)
MyEntityExtensions.GetPhysicsBody(MyEntity)
MyEntityExtensions.UpdateGamePruningStructure(MyEntity)
MyEntityExtensions.AddToGamePruningStructure(MyEntity)
MyEntityExtensions.RemoveFromGamePruningStructure(MyEntity)
MyEntityExtensions.EntityFactoryCreateObjectBuilder(MyEntity)
MyEntityExtensions.CreateDefaultSyncEntity(MyEntity)
MyEntityExtensions.AddNodeToWeldingGroups(MyEntity)
MyEntityExtensions.RemoveNodeFromWeldingGroups(MyEntity)
MyEntityExtensions.GetWeldingGroupNodes(MyEntity, List<MyEntity>)
MyEntityExtensions.WeldingGroupExists(MyEntity)
MyEntityExtensions.ProceduralWorldGeneratorTrackEntity(MyEntity)
MyEntityExtensions.TryGetInventory(MyEntity, out MyInventoryBase)
MyEntityExtensions.TryGetInventory(MyEntity, out MyInventory)
MyEntityExtensions.GetInventory(MyEntity, Int32)
MyEntityContainerEventExtensions.RaiseEntityEvent(MyEntity, MyStringHash, MyEntityContainerEventExtensions.EntityEventParams)
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