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Class MyObjectBuilder_UserControllableGun

Inheritance
System.Object
MyObjectBuilder_Base
MyObjectBuilder_CubeBlock
MyObjectBuilder_TerminalBlock
MyObjectBuilder_FunctionalBlock
MyObjectBuilder_UserControllableGun
MyObjectBuilder_SmallGatlingGun
MyObjectBuilder_SmallMissileLauncher
MyObjectBuilder_TurretBase
Inherited Members
MyObjectBuilder_FunctionalBlock.Enabled
MyObjectBuilder_FunctionalBlock.TextPanelsNew
MyObjectBuilder_FunctionalBlock.GetTextPanelsData()
MyObjectBuilder_TerminalBlock.CustomName
MyObjectBuilder_TerminalBlock.ShowOnHUD
MyObjectBuilder_TerminalBlock.ShowInTerminal
MyObjectBuilder_TerminalBlock.ShowInToolbarConfig
MyObjectBuilder_TerminalBlock.ShowInInventory
MyObjectBuilder_TerminalBlock.NumberInGrid
MyObjectBuilder_TerminalBlock.IsSurvivalModeForced
MyObjectBuilder_CubeBlock.EntityId
MyObjectBuilder_CubeBlock.Name
MyObjectBuilder_CubeBlock.Min
MyObjectBuilder_CubeBlock.IntegrityPercent
MyObjectBuilder_CubeBlock.BuildPercent
MyObjectBuilder_CubeBlock.BlockOrientation
MyObjectBuilder_CubeBlock.ConstructionInventory
MyObjectBuilder_CubeBlock.ColorMaskHSV
MyObjectBuilder_CubeBlock.SkinSubtypeId
MyObjectBuilder_CubeBlock.ConstructionStockpile
MyObjectBuilder_CubeBlock.Owner
MyObjectBuilder_CubeBlock.BuiltBy
MyObjectBuilder_CubeBlock.ShareMode
MyObjectBuilder_CubeBlock.DeformationRatio
MyObjectBuilder_CubeBlock.SubBlocks
MyObjectBuilder_CubeBlock.MultiBlockId
MyObjectBuilder_CubeBlock.MultiBlockDefinition
MyObjectBuilder_CubeBlock.MultiBlockIndex
MyObjectBuilder_CubeBlock.BlockGeneralDamageModifier
MyObjectBuilder_CubeBlock.ComponentContainer
MyObjectBuilder_CubeBlock.ShouldSerializeEntityId()
MyObjectBuilder_CubeBlock.ShouldSerializeMin()
MyObjectBuilder_CubeBlock.ShouldSerializeOrientation()
MyObjectBuilder_CubeBlock.ShouldSerializeBlockOrientation()
MyObjectBuilder_CubeBlock.ShouldSerializeConstructionInventory()
MyObjectBuilder_CubeBlock.ShouldSerializeColorMaskHSV()
MyObjectBuilder_CubeBlock.ShouldSerializeSkinSubtypeId()
MyObjectBuilder_CubeBlock.Upgrade(MyObjectBuilder_CubeBlock, MyObjectBuilderType, String)
MyObjectBuilder_CubeBlock.ShouldSerializeConstructionStockpile()
MyObjectBuilder_CubeBlock.ShouldSerializeMultiBlockId()
MyObjectBuilder_CubeBlock.ShouldSerializeMultiBlockDefinition()
MyObjectBuilder_CubeBlock.ShouldSerializeComponentContainer()
MyObjectBuilder_CubeBlock.Remap(IMyRemapHelper)
MyObjectBuilder_CubeBlock.SetupForProjector()
MyObjectBuilder_CubeBlock.SetupForGridPaste()
MyObjectBuilder_CubeBlock.Orientation
MyObjectBuilder_Base.ShouldSerializeSubtypeId()
MyObjectBuilder_Base.Clone()
MyObjectBuilder_Base.Equals(MyObjectBuilder_Base)
MyObjectBuilder_Base.SubtypeId
MyObjectBuilder_Base.SubtypeName
MyObjectBuilder_Base.TypeId
Namespace: Sandbox.Common.ObjectBuilders
Assembly: SpaceEngineers.ObjectBuilders.dll
Syntax
[MyObjectBuilderDefinition]
public class MyObjectBuilder_UserControllableGun : MyObjectBuilder_FunctionalBlock

Constructors

MyObjectBuilder_UserControllableGun()

Declaration
public MyObjectBuilder_UserControllableGun()

Fields

IsLargeTurret

Declaration
public bool IsLargeTurret
Field Value
Type Description
System.Boolean

IsShooting

Declaration
public bool IsShooting
Field Value
Type Description
System.Boolean

IsShootingFromTerminal

Declaration
public bool IsShootingFromTerminal
Field Value
Type Description
System.Boolean

MaxFov

Declaration
public float MaxFov
Field Value
Type Description
System.Single

MinFov

Declaration
public float MinFov
Field Value
Type Description
System.Single

Extension Methods

MyObjectBuilderExtensions.GetId(MyObjectBuilder_Base)
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