Namespace VRage.Voxels
Classes
MyCellCoord
MyCellCoord.EqualityComparer
MyClipmapScaleEnum
MyIsoMesh
MyIsoMesherArgs
MyPrecalcComponent
MyRenderDataBuilder
MyStorageData
MyStorageData.CopyOperator
MyStorageData.MortonEnumerator
MyStorageDataProviderAttribute
MyStorageDataTypeEnum
MyStorageDataTypeFlags
MyVoxelConstants
MyVoxelContentConstitution
MyVoxelCoordSystems
Functions for transforming to and from various coordinate systems in voxel maps and for computing bounding boxes of various types of cells. Note that local and world positions are (and should be) always in the min-corner!
MyVoxelDataConstants
MyVoxelDataRequest
MyVoxelEnumExtensions
MyVoxelRequestFlags
Flags used when requesting voxel materials and content.
These flags allow for optimizations such as avoiding expensive material computations or quickly assigning the whole storage the same material or content.