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Class MyEntityUpdateEnum

Inheritance
System.Object
MyEntityUpdateEnum
Namespace: VRage.ModAPI
Assembly: VRage.Game.dll
Syntax
public sealed class MyEntityUpdateEnum : Enum

Fields

BEFORE_NEXT_FRAME

Separate update performed once before any other updates are called.

Declaration
public const MyEntityUpdateEnum BEFORE_NEXT_FRAME
Field Value
Type Description
MyEntityUpdateEnum

EACH_100TH_FRAME

Declaration
public const MyEntityUpdateEnum EACH_100TH_FRAME
Field Value
Type Description
MyEntityUpdateEnum

EACH_10TH_FRAME

Declaration
public const MyEntityUpdateEnum EACH_10TH_FRAME
Field Value
Type Description
MyEntityUpdateEnum

EACH_FRAME

Declaration
public const MyEntityUpdateEnum EACH_FRAME
Field Value
Type Description
MyEntityUpdateEnum

EACH_FRAME_AFTER

Declaration
public const MyEntityUpdateEnum EACH_FRAME_AFTER
Field Value
Type Description
MyEntityUpdateEnum

NONE

Declaration
public const MyEntityUpdateEnum NONE
Field Value
Type Description
MyEntityUpdateEnum

SIMULATE

Declaration
public const MyEntityUpdateEnum SIMULATE
Field Value
Type Description
MyEntityUpdateEnum

value__

Declaration
public int value__
Field Value
Type Description
System.Int32

Extension Methods

MyParallelUpdateFlagsExtensions.GetParallel(MyEntityUpdateEnum)
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