Class MyEntityUpdateEnum
Inheritance
System.Object
MyEntityUpdateEnum
Assembly: VRage.Game.dll
Syntax
public sealed class MyEntityUpdateEnum : Enum
Fields
BEFORE_NEXT_FRAME
Separate update performed once before any other updates are called.
Declaration
public const MyEntityUpdateEnum BEFORE_NEXT_FRAME
Field Value
EACH_100TH_FRAME
Declaration
public const MyEntityUpdateEnum EACH_100TH_FRAME
Field Value
EACH_10TH_FRAME
Declaration
public const MyEntityUpdateEnum EACH_10TH_FRAME
Field Value
EACH_FRAME
Declaration
public const MyEntityUpdateEnum EACH_FRAME
Field Value
EACH_FRAME_AFTER
Declaration
public const MyEntityUpdateEnum EACH_FRAME_AFTER
Field Value
NONE
Declaration
public const MyEntityUpdateEnum NONE
Field Value
SIMULATE
Declaration
public const MyEntityUpdateEnum SIMULATE
Field Value
value__
Declaration
Field Value
Type |
Description |
System.Int32 |
|
Extension Methods