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Class MyObjectBuilder_SessionComponentMatch

Inheritance
System.Object
MyObjectBuilder_Base
MyObjectBuilder_SessionComponent
MyObjectBuilder_SessionComponentMatch
Inherited Members
MyObjectBuilder_SessionComponent.ShouldSerializeDefinition()
MyObjectBuilder_SessionComponent.Definition
MyObjectBuilder_Base.ShouldSerializeSubtypeId()
MyObjectBuilder_Base.Clone()
MyObjectBuilder_Base.Equals(MyObjectBuilder_Base)
MyObjectBuilder_Base.SubtypeId
MyObjectBuilder_Base.SubtypeName
MyObjectBuilder_Base.TypeId
Namespace: VRage.Game.ObjectBuilders.Components
Assembly: VRage.Game.dll
Syntax
[MyObjectBuilderDefinition]
public class MyObjectBuilder_SessionComponentMatch : MyObjectBuilder_SessionComponent

Constructors

MyObjectBuilder_SessionComponentMatch()

Declaration
public MyObjectBuilder_SessionComponentMatch()

Fields

IsRunning

Declaration
public bool IsRunning
Field Value
Type Description
System.Boolean

RemainingTimeInMinutes

Declaration
public float RemainingTimeInMinutes
Field Value
Type Description
System.Single

State

Declaration
public int State
Field Value
Type Description
System.Int32

Extension Methods

MyObjectBuilderExtensions.GetId(MyObjectBuilder_Base)
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