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Class MyLockEntityState

Represents camera locked entity

Inheritance
System.Object
MyLockEntityState
Namespace: VRage.Game.ModAPI
Assembly: VRage.Game.dll
Syntax
public sealed class MyLockEntityState : ValueType

Fields

LastKnownPosition

Last position of tracked entity

Declaration
public Vector3D LastKnownPosition
Field Value
Type Description
Vector3D

LocalDistance

Length() of Local vector

Declaration
public double LocalDistance
Field Value
Type Description
System.Double

LocalMatrix

Local matrix

Declaration
public MatrixD LocalMatrix
Field Value
Type Description
MatrixD

LocalVector

Difference between camera position and character head matrix translation or entity world volume center

Declaration
public Vector3D LocalVector
Field Value
Type Description
Vector3D

LockEntityDisplayName

Name of locked entity

Declaration
public string LockEntityDisplayName
Field Value
Type Description
System.String

LockEntityID

EntityId of locked entity

Declaration
public long LockEntityID
Field Value
Type Description
System.Int64
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In This Article
  • Fields
    • LastKnownPosition
    • LocalDistance
    • LocalMatrix
    • LocalVector
    • LockEntityDisplayName
    • LockEntityID
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