Class MyLockEntityState
Represents camera locked entity
Inheritance
System.Object
MyLockEntityState
Namespace: VRage.Game.ModAPI
Assembly: VRage.Game.dll
Syntax
public sealed class MyLockEntityState : ValueType
Fields
LastKnownPosition
Last position of tracked entity
Declaration
public Vector3D LastKnownPosition
Field Value
Type | Description |
---|---|
Vector3D |
LocalDistance
Length() of Local vector
Declaration
public double LocalDistance
Field Value
Type | Description |
---|---|
System. |
LocalMatrix
Local matrix
Declaration
public MatrixD LocalMatrix
Field Value
Type | Description |
---|---|
Matrix |
LocalVector
Difference between camera position and character head matrix translation or entity world volume center
Declaration
public Vector3D LocalVector
Field Value
Type | Description |
---|---|
Vector3D |
LockEntityDisplayName
Name of locked entity
Declaration
public string LockEntityDisplayName
Field Value
Type | Description |
---|---|
System. |
LockEntityID
EntityId of locked entity
Declaration
public long LockEntityID
Field Value
Type | Description |
---|---|
System. |