Show / Hide Table of Contents

Interface IMyPlayerCollection

ModAPI interface giving control on players

Namespace: VRage.Game.ModAPI
Assembly: VRage.Game.dll
Syntax
public interface IMyPlayerCollection

Properties

Count

Gets amount of players online

Declaration
long Count { get; }
Property Value
Type Description
System.Int64

Methods

ExtendControl(IMyControllableEntity, IMyEntity)

Control extension and reduction is a mechanism that saves the control of other entities than IMyControllableEntities. A typical example is a cockpit inside a cube grid - you control the cockpit, but you want to "extend" the control to the cube grid as well. You can extend the control multiple times, but you always have to extend from the "base" entity, i.e. the cockpit in our example. The same goes for control reduction: always reduce to the "base" entity

Declaration
void ExtendControl(IMyControllableEntity entityWithControl, IMyEntity entityGettingControl)
Parameters
Type Name Description
IMyControllableEntity entityWithControl

Entity that already control. Example: cockpit

IMyEntity entityGettingControl

Entity that would get control. Example: grid

Remarks

Same as TryExtendControl(IMyControllableEntity, IMyEntity)

GetAllIdentites(List<IMyIdentity>, Func<IMyIdentity, Boolean>)

Get all registered identities: players that at least once visited server, bots, and online players

Declaration
void GetAllIdentites(List<IMyIdentity> identities, Func<IMyIdentity, bool> collect = null)
Parameters
Type Name Description
System.Collections.Generic.List<IMyIdentity> identities

List that would receive results

System.Func<IMyIdentity, System.Boolean> collect

When null, or returns true, list would add identity

GetPlayerControllingEntity(IMyEntity)

Gets player that controls entity

Declaration
IMyPlayer GetPlayerControllingEntity(IMyEntity entity)
Parameters
Type Name Description
IMyEntity entity

Entity to test

Returns
Type Description
IMyPlayer

Player that controls entity

GetPlayers(List<IMyPlayer>, Func<IMyPlayer, Boolean>)

Gets list of currently connected players

Declaration
void GetPlayers(List<IMyPlayer> players, Func<IMyPlayer, bool> collect = null)
Parameters
Type Name Description
System.Collections.Generic.List<IMyPlayer> players

List, that would receive connected players

System.Func<IMyPlayer, System.Boolean> collect

When null, or returns true, players would receive player

HasExtendedControl(IMyControllableEntity, IMyEntity)

Gets whether player controls both entities

Declaration
bool HasExtendedControl(IMyControllableEntity firstEntity, IMyEntity secondEntity)
Parameters
Type Name Description
IMyControllableEntity firstEntity

First entity

IMyEntity secondEntity

Second entity

Returns
Type Description
System.Boolean

True, if both entities under control of one player

ReduceControl(IMyControllableEntity, IMyEntity)

Control extension and reduction is a mechanism that saves the control of other entities than IMyControllableEntities. A typical example is a cockpit inside a cube grid - you control the cockpit, but you want to "extend" the control to the cube grid as well. You can extend the control multiple times, but you always have to extend from the "base" entity, i.e. the cockpit in our example. The same goes for control reduction: always reduce to the "base" entity

Declaration
void ReduceControl(IMyControllableEntity entityWhichKeepsControl, IMyEntity entityWhichLoosesControl)
Parameters
Type Name Description
IMyControllableEntity entityWhichKeepsControl

Entity that would keep control. Example: cockpit

IMyEntity entityWhichLoosesControl

Entity that would loose control. Example: grid

Remarks

Same as TryReduceControl(IMyControllableEntity, IMyEntity)

RemoveControlledEntity(IMyEntity)

Removes control from entity

Declaration
void RemoveControlledEntity(IMyEntity entity)
Parameters
Type Name Description
IMyEntity entity

Entity that should loose control

RequestChangeBalance(Int64, Int64)

Requests change of the balance (money) for specific identity id

Declaration
void RequestChangeBalance(long identityId, long amount)
Parameters
Type Name Description
System.Int64 identityId

identity id

System.Int64 amount

amount to be added/subtracted

SetControlledEntity(UInt64, IMyEntity)

Set entity controlled by player. Functions ExtendControl(IMyControllableEntity, IMyEntity) and TryExtendControl(IMyControllableEntity, IMyEntity) using this function.

Declaration
void SetControlledEntity(ulong steamUserId, IMyEntity entity)
Parameters
Type Name Description
System.UInt64 steamUserId

Player steam user id

IMyEntity entity

Entity that should gain control

TryExtendControl(IMyControllableEntity, IMyEntity)

Control extension and reduction is a mechanism that saves the control of other entities than IMyControllableEntities. A typical example is a cockpit inside a cube grid - you control the cockpit, but you want to "extend" the control to the cube grid as well. You can extend the control multiple times, but you always have to extend from the "base" entity, i.e. the cockpit in our example. The same goes for control reduction: always reduce to the "base" entity

Declaration
void TryExtendControl(IMyControllableEntity entityWithControl, IMyEntity entityGettingControl)
Parameters
Type Name Description
IMyControllableEntity entityWithControl

Entity that already control. Example: cockpit

IMyEntity entityGettingControl

Entity that would get control. Example: grid

Remarks

Same as ExtendControl(IMyControllableEntity, IMyEntity)

TryGetIdentityId(Int64)

Gets player for identity

Declaration
IMyPlayer TryGetIdentityId(long identity)
Parameters
Type Name Description
System.Int64 identity

Identity id of player

Returns
Type Description
IMyPlayer

Player, or null

TryGetIdentityId(UInt64)

Gets identity for steamId

Declaration
long TryGetIdentityId(ulong steamId)
Parameters
Type Name Description
System.UInt64 steamId

Player steam id

Returns
Type Description
System.Int64

IdentityId, or 0

TryGetSteamId(Int64)

Gets steamId for passed identityId

Declaration
ulong TryGetSteamId(long identityId)
Parameters
Type Name Description
System.Int64 identityId

Identity or IdentityId

Returns
Type Description
System.UInt64

Steam Id

TryReduceControl(IMyControllableEntity, IMyEntity)

Control extension and reduction is a mechanism that saves the control of other entities than IMyControllableEntities. A typical example is a cockpit inside a cube grid - you control the cockpit, but you want to "extend" the control to the cube grid as well. You can extend the control multiple times, but you always have to extend from the "base" entity, i.e. the cockpit in our example. The same goes for control reduction: always reduce to the "base" entity

Declaration
bool TryReduceControl(IMyControllableEntity entityWhichKeepsControl, IMyEntity entityWhichLoosesControl)
Parameters
Type Name Description
IMyControllableEntity entityWhichKeepsControl
IMyEntity entityWhichLoosesControl
Returns
Type Description
System.Boolean

True if control was reduced

Remarks

Same as ReduceControl(IMyControllableEntity, IMyEntity)

Events

ItemConsumed

Called when consumable item was consumed

Declaration
event Action<IMyCharacter, MyDefinitionId> ItemConsumed
Event Type
Type Description
System.Action<IMyCharacter, MyDefinitionId>
☀
☾
In This Article
  • Properties
    • Count
  • Methods
    • ExtendControl(IMyControllableEntity, IMyEntity)
    • GetAllIdentites(List<IMyIdentity>, Func<IMyIdentity, Boolean>)
    • GetPlayerControllingEntity(IMyEntity)
    • GetPlayers(List<IMyPlayer>, Func<IMyPlayer, Boolean>)
    • HasExtendedControl(IMyControllableEntity, IMyEntity)
    • ReduceControl(IMyControllableEntity, IMyEntity)
    • RemoveControlledEntity(IMyEntity)
    • RequestChangeBalance(Int64, Int64)
    • SetControlledEntity(UInt64, IMyEntity)
    • TryExtendControl(IMyControllableEntity, IMyEntity)
    • TryGetIdentityId(Int64)
    • TryGetIdentityId(UInt64)
    • TryGetSteamId(Int64)
    • TryReduceControl(IMyControllableEntity, IMyEntity)
  • Events
    • ItemConsumed
Back to top
Generated by DocFX
☀
☾