Interface IHitInfo
Namespace: VRage.Game.ModAPI
Assembly: VRage.Game.dll
Syntax
public interface IHitInfo
Properties
Fraction
How much of the ray cast distance was traveled before hitting something. Use this value to multiply your initial distance to get the distance to hit position in a cheaper way.
Declaration
float Fraction { get; }
Property Value
Type | Description |
---|---|
System.Single |
HitEntity
The entity that was hit.
Declaration
IMyEntity HitEntity { get; }
Property Value
Type | Description |
---|---|
IMyEntity |
Normal
The direction vector of the hit surface.
Declaration
Vector3 Normal { get; }
Property Value
Type | Description |
---|---|
Vector3 |
Position
The position where the raycast hit.
Declaration
Vector3D Position { get; }
Property Value
Type | Description |
---|---|
Vector3D |