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Class MySessionComponentContractSystemDefinition

Inheritance
System.Object
MyDefinitionBase
VRage.Game.Components.Session.MySessionComponentDefinition
MySessionComponentContractSystemDefinition
Inherited Members
MyDefinitionBase.Id
MyDefinitionBase.DisplayNameEnum
MyDefinitionBase.DescriptionEnum
MyDefinitionBase.DisplayNameString
MyDefinitionBase.DescriptionString
MyDefinitionBase.DescriptionArgs
MyDefinitionBase.Icons
MyDefinitionBase.Enabled
MyDefinitionBase.Public
MyDefinitionBase.AvailableInSurvival
MyDefinitionBase.Context
MyDefinitionBase.Init(MyObjectBuilder_DefinitionBase, MyModContext)
MyDefinitionBase.Postprocess()
MyDefinitionBase.GetObjectBuilder()
MyDefinitionBase.ToString()
MyDefinitionBase.CheckDefinitionDLCs(String[])
MyDefinitionBase.DLCs
MyDefinitionBase.DisplayNameText
MyDefinitionBase.DescriptionText
Namespace: VRage.Game.Definitions.SessionComponents
Assembly: VRage.Game.dll
Syntax
[MyDefinitionType]
public class MySessionComponentContractSystemDefinition : MySessionComponentDefinition

Constructors

MySessionComponentContractSystemDefinition()

Declaration
public MySessionComponentContractSystemDefinition()

Fields

ActiveContractsLimitPerPlayer

Declaration
public const int ActiveContractsLimitPerPlayer = 20
Field Value
Type Description
System.Int32

ContractCreationLimitPerPlayer

Declaration
public const int ContractCreationLimitPerPlayer = 20
Field Value
Type Description
System.Int32

Methods

Init(MyObjectBuilder_DefinitionBase)

Declaration
protected override void Init(MyObjectBuilder_DefinitionBase builder)
Parameters
Type Name Description
MyObjectBuilder_DefinitionBase builder
Overrides
MyDefinitionBase.Init(MyObjectBuilder_DefinitionBase)
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