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Class MyScenarioCategoryDefinition

Inheritance
System.Object
MyDefinitionBase
MyScenarioCategoryDefinition
Inherited Members
MyDefinitionBase.Id
MyDefinitionBase.DisplayNameEnum
MyDefinitionBase.DescriptionEnum
MyDefinitionBase.DisplayNameString
MyDefinitionBase.DescriptionString
MyDefinitionBase.DescriptionArgs
MyDefinitionBase.Icons
MyDefinitionBase.Enabled
MyDefinitionBase.Public
MyDefinitionBase.AvailableInSurvival
MyDefinitionBase.Context
MyDefinitionBase.Init(MyObjectBuilder_DefinitionBase, MyModContext)
MyDefinitionBase.Postprocess()
MyDefinitionBase.GetObjectBuilder()
MyDefinitionBase.ToString()
MyDefinitionBase.CheckDefinitionDLCs(String[])
MyDefinitionBase.DLCs
MyDefinitionBase.DisplayNameText
MyDefinitionBase.DescriptionText
Namespace: VRage.Game.Definitions
Assembly: VRage.Game.dll
Syntax
[MyDefinitionType]
public class MyScenarioCategoryDefinition : MyDefinitionBase

Constructors

MyScenarioCategoryDefinition()

Declaration
public MyScenarioCategoryDefinition()

Fields

CategoryDescriptionStringId

Declaration
public string CategoryDescriptionStringId
Field Value
Type Description
System.String

CategoryNameStringId

Declaration
public string CategoryNameStringId
Field Value
Type Description
System.String

CategoryPriority

Declaration
public int CategoryPriority
Field Value
Type Description
System.Int32

NeedsMultiplayerPermission

Declaration
public bool NeedsMultiplayerPermission
Field Value
Type Description
System.Boolean

Methods

Init(MyObjectBuilder_DefinitionBase)

Declaration
protected override void Init(MyObjectBuilder_DefinitionBase builder)
Parameters
Type Name Description
MyObjectBuilder_DefinitionBase builder
Overrides
MyDefinitionBase.Init(MyObjectBuilder_DefinitionBase)
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