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Class MySyncComponentBase

Inheritance
System.Object
MyComponentBase
MyEntityComponentBase
MySyncComponentBase
Inherited Members
MyEntityComponentBase.OnAddedToContainer()
MyEntityComponentBase.OnBeforeRemovedFromContainer()
MyEntityComponentBase.Container
MyEntityComponentBase.Entity
MyEntityComponentBase.AttachSyncToEntity
MyEntityComponentBase.OnAfterAddedToContainer
MyEntityComponentBase.BeforeRemovedFromContainer
MyComponentBase.SetContainer(IMyComponentContainer)
MyComponentBase.GetAs<T>()
MyComponentBase.OnAddedToScene()
MyComponentBase.OnRemovedFromScene()
MyComponentBase.Serialize(Boolean)
MyComponentBase.Deserialize(MyObjectBuilder_ComponentBase)
MyComponentBase.Init(MyComponentDefinitionBase)
MyComponentBase.IsSerialized()
MyComponentBase.RemoveExistingComponentOnNewInsert
MyComponentBase.ContainerBase
Namespace: VRage.Game.Components
Assembly: VRage.Game.dll
Syntax
public abstract class MySyncComponentBase : MyEntityComponentBase, IMyEntityComponentBase, IMyComponentBase

Constructors

MySyncComponentBase()

Declaration
protected MySyncComponentBase()

Properties

ComponentTypeDebugString

Declaration
public override string ComponentTypeDebugString { get; }
Property Value
Type Description
System.String
Overrides
MyEntityComponentBase.ComponentTypeDebugString

Extension Methods

MyEntityContainerEventExtensions.RegisterForEntityEvent(MyEntityComponentBase, MyStringHash, MyEntityContainerEventExtensions.EntityEventHandler)
MyEntityContainerEventExtensions.RegisterForEntityEvent(MyEntityComponentBase, MyEntity, MyStringHash, MyEntityContainerEventExtensions.EntityEventHandler)
MyEntityContainerEventExtensions.UnregisterForEntityEvent(MyEntityComponentBase, MyEntity, MyStringHash)
MyEntityContainerEventExtensions.RaiseEntityEvent(MyEntityComponentBase, MyStringHash, MyEntityContainerEventExtensions.EntityEventParams)
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