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Interface IMyUserControllableGun

Describes gun block (PB scripting interface)

Inherited Members
IMyFunctionalBlock.RequestEnable(Boolean)
IMyFunctionalBlock.Enabled
IMyTerminalBlock.HasLocalPlayerAccess()
IMyTerminalBlock.HasPlayerAccess(Int64, MyRelationsBetweenPlayerAndBlock)
IMyTerminalBlock.HasNobodyPlayerAccessToBlock()
IMyTerminalBlock.HasPlayerAccessWithNobodyCheck(Int64, Boolean)
IMyTerminalBlock.SetCustomName(String)
IMyTerminalBlock.SetCustomName(StringBuilder)
IMyTerminalBlock.GetActions(List<ITerminalAction>, Func<ITerminalAction, Boolean>)
IMyTerminalBlock.SearchActionsOfName(String, List<ITerminalAction>, Func<ITerminalAction, Boolean>)
IMyTerminalBlock.GetActionWithName(String)
IMyTerminalBlock.GetProperty(String)
IMyTerminalBlock.GetProperties(List<ITerminalProperty>, Func<ITerminalProperty, Boolean>)
IMyTerminalBlock.IsSameConstructAs(IMyTerminalBlock)
IMyTerminalBlock.CustomName
IMyTerminalBlock.CustomNameWithFaction
IMyTerminalBlock.DetailedInfo
IMyTerminalBlock.CustomInfo
IMyTerminalBlock.CustomData
IMyTerminalBlock.ShowOnHUD
IMyTerminalBlock.ShowInTerminal
IMyTerminalBlock.ShowInToolbarConfig
IMyTerminalBlock.ShowInInventory
IMyCubeBlock.GetOwnerFactionTag()
IMyCubeBlock.GetPlayerRelationToOwner()
IMyCubeBlock.GetUserRelationToOwner(Int64, MyRelationsBetweenPlayerAndBlock)
IMyCubeBlock.UpdateIsWorking()
IMyCubeBlock.UpdateVisual()
IMyCubeBlock.BlockDefinition
IMyCubeBlock.CubeGrid
IMyCubeBlock.DefinitionDisplayNameText
IMyCubeBlock.DisassembleRatio
IMyCubeBlock.DisplayNameText
IMyCubeBlock.IsBeingHacked
IMyCubeBlock.IsFunctional
IMyCubeBlock.IsWorking
IMyCubeBlock.Max
IMyCubeBlock.Mass
IMyCubeBlock.Min
IMyCubeBlock.NumberInGrid
IMyCubeBlock.Orientation
IMyCubeBlock.OwnerId
IMyCubeBlock.Position
IMyEntity.GetInventory()
IMyEntity.GetInventory(Int32)
IMyEntity.GetPosition()
IMyEntity.Components
IMyEntity.EntityId
IMyEntity.Name
IMyEntity.DisplayName
IMyEntity.HasInventory
IMyEntity.InventoryCount
IMyEntity.Closed
IMyEntity.WorldAABB
IMyEntity.WorldAABBHr
IMyEntity.WorldMatrix
IMyEntity.WorldVolume
IMyEntity.WorldVolumeHr
Namespace: Sandbox.ModAPI.Ingame
Assembly: Sandbox.Common.dll
Syntax
public interface IMyUserControllableGun : IMyFunctionalBlock, IMyTerminalBlock, IMyCubeBlock, IMyEntity

Properties

IsShooting

Gets whether block is shooting

Declaration
bool IsShooting { get; }
Property Value
Type Description
System.Boolean

Shoot

Represents terminal gui toggle element "Shoot". Not same as IsShooting

Declaration
bool Shoot { get; set; }
Property Value
Type Description
System.Boolean

Methods

ShootOnce()

Triggers a single shot.

Declaration
void ShootOnce()

Extension Methods

TerminalBlockExtentions.GetId(IMyTerminalBlock)
TerminalBlockExtentions.ApplyAction(IMyTerminalBlock, String)
TerminalBlockExtentions.ApplyAction(IMyTerminalBlock, String, List<TerminalActionParameter>)
TerminalBlockExtentions.HasAction(IMyTerminalBlock, String)
TerminalBlockExtentions.HasInventory(IMyTerminalBlock)
TerminalBlockExtentions.GetInventory(IMyTerminalBlock, Int32)
TerminalBlockExtentions.GetInventoryCount(IMyTerminalBlock)
TerminalBlockExtentions.GetUseConveyorSystem(IMyTerminalBlock)
TerminalBlockExtentions.SetUseConveyorSystem(IMyTerminalBlock, Boolean)
TerminalPropertyExtensions.GetValueFloat(IMyTerminalBlock, String)
TerminalPropertyExtensions.SetValueFloat(IMyTerminalBlock, String, Single)
TerminalPropertyExtensions.GetValueBool(IMyTerminalBlock, String)
TerminalPropertyExtensions.SetValueBool(IMyTerminalBlock, String, Boolean)
TerminalPropertyExtensions.GetValueColor(IMyTerminalBlock, String)
TerminalPropertyExtensions.SetValueColor(IMyTerminalBlock, String, Color)
TerminalPropertyExtensions.GetValue<T>(IMyTerminalBlock, String)
TerminalPropertyExtensions.GetDefaultValue<T>(IMyTerminalBlock, String)
TerminalPropertyExtensions.GetMininum<T>(IMyTerminalBlock, String)
TerminalPropertyExtensions.GetMinimum<T>(IMyTerminalBlock, String)
TerminalPropertyExtensions.GetMaximum<T>(IMyTerminalBlock, String)
TerminalPropertyExtensions.SetValue<T>(IMyTerminalBlock, String, T)
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In This Article
  • Properties
    • IsShooting
    • Shoot
  • Methods
    • ShootOnce()
  • Extension Methods
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