Interface IMyOffensiveCombatStayAtRange
Describes entity component for AttackPattern of offensive combat block
Inherited Members
Namespace: Sandbox.ModAPI.Ingame
Assembly: Sandbox.Common.dll
Syntax
public interface IMyOffensiveCombatStayAtRange : IMyAttackPatternComponent
Properties
EvasiveManeuverDistance
Gets evasive maneuver distance in meters
Declaration
float EvasiveManeuverDistance { get; }
Property Value
Type | Description |
---|---|
System.Single |
EvasiveManeuvers
Gets or sets if evasive maneuvers are enabled
Declaration
bool EvasiveManeuvers { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
FacingPriority
Gets or sets facing priority
Declaration
Base6Directions.DirectionFlags FacingPriority { get; set; }
Property Value
Type | Description |
---|---|
Base6Directions.DirectionFlags |
MaximalDistance
Get or sets maximal stay at range distance in meters
Declaration
float MaximalDistance { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
MinimalDistance
Get or sets minimal stay at range distance in meters
Declaration
float MinimalDistance { get; set; }
Property Value
Type | Description |
---|---|
System.Single |