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Interface IMyOffensiveCombatStayAtRange

Describes entity component for AttackPattern of offensive combat block

Inherited Members
IMyAttackPatternComponent.AttackPatternName
IMyAttackPatternComponent.AttackPatternTooltip
IMyAttackPatternComponent.AttackPatternId
IMyAttackPatternComponent.IsSelected
IMyAttackPatternComponent.HasEnemy
Namespace: Sandbox.ModAPI.Ingame
Assembly: Sandbox.Common.dll
Syntax
public interface IMyOffensiveCombatStayAtRange : IMyAttackPatternComponent

Properties

EvasiveManeuverDistance

Gets evasive maneuver distance in meters

Declaration
float EvasiveManeuverDistance { get; }
Property Value
Type Description
System.Single

EvasiveManeuvers

Gets or sets if evasive maneuvers are enabled

Declaration
bool EvasiveManeuvers { get; set; }
Property Value
Type Description
System.Boolean

FacingPriority

Gets or sets facing priority

Declaration
Base6Directions.DirectionFlags FacingPriority { get; set; }
Property Value
Type Description
Base6Directions.DirectionFlags

MaximalDistance

Get or sets maximal stay at range distance in meters

Declaration
float MaximalDistance { get; set; }
Property Value
Type Description
System.Single

MinimalDistance

Get or sets minimal stay at range distance in meters

Declaration
float MinimalDistance { get; set; }
Property Value
Type Description
System.Single
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