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Interface IMyRemoteControl

Describes remote control block (mods interface)

Inherited Members
IMyShipController.HasFirstPersonCamera
IMyShipController.LastPilot
IMyShipController.Pilot
IMyShipController.IsShooting
IMyShipController.IsDefault3rdView
IMyTerminalBlock.RefreshCustomInfo()
IMyTerminalBlock.SetDetailedInfoDirty()
IMyTerminalBlock.GetDetailedInfo()
IMyTerminalBlock.ClearDetailedInfo()
IMyTerminalBlock.IsInSameLogicalGroupAs(IMyTerminalBlock)
IMyTerminalBlock.IsSameConstructAs(IMyTerminalBlock)
IMyTerminalBlock.IsDetailedInfoDirty
IMyTerminalBlock.CustomDataChanged
IMyTerminalBlock.CustomNameChanged
IMyTerminalBlock.OwnershipChanged
IMyTerminalBlock.PropertiesChanged
IMyTerminalBlock.ShowOnHUDChanged
IMyTerminalBlock.VisibilityChanged
IMyTerminalBlock.AppendingCustomInfo
IMyCubeBlock.CalcLocalMatrix(Matrix, String)
IMyCubeBlock.CalculateCurrentModel(Matrix)
IMyCubeBlock.GetObjectBuilderCubeBlock(Boolean)
IMyCubeBlock.Init()
IMyCubeBlock.Init(MyObjectBuilder_CubeBlock, IMyCubeGrid)
IMyCubeBlock.OnBuildSuccess(Int64)
IMyCubeBlock.OnBuildSuccess(Int64, Boolean)
IMyCubeBlock.OnDestroy()
IMyCubeBlock.OnModelChange()
IMyCubeBlock.OnRegisteredToGridSystems()
IMyCubeBlock.OnRemovedByCubeBuilder()
IMyCubeBlock.OnUnregisteredFromGridSystems()
IMyCubeBlock.RaycastDetectors(Vector3D, Vector3D)
IMyCubeBlock.ReloadDetectors(Boolean)
IMyCubeBlock.SetDamageEffect(Boolean)
IMyCubeBlock.SetEffect(String, Boolean)
IMyCubeBlock.SetEffect(String, Single, Boolean, Boolean, Boolean)
IMyCubeBlock.RemoveEffect(String, Int32)
IMyCubeBlock.AddUpgradeValue(String, Single)
IMyCubeBlock.CubeGrid
IMyCubeBlock.ResourceSink
IMyCubeBlock.UpgradeValues
IMyCubeBlock.SlimBlock
IMyCubeBlock.CheckConnectionAllowed
IMyCubeBlock.IsWorkingChanged
IMyCubeBlock.OnUpgradeValuesChanged
IMyCubeBlock.CubeGridChanged
IMyEntity.GetFriendlyName()
IMyEntity.Close()
IMyEntity.Delete()
IMyEntity.GetObjectBuilder(Boolean)
IMyEntity.BeforeSave()
IMyEntity.GetTopMostParent(Type)
IMyEntity.SetLocalMatrix(Matrix, Object)
IMyEntity.GetChildren(List<IMyEntity>, Func<IMyEntity, Boolean>)
IMyEntity.GetSubpart(String)
IMyEntity.TryGetSubpart(String, MyEntitySubpart)
IMyEntity.GetDiffuseColor()
IMyEntity.IsVisible()
IMyEntity.DebugDraw()
IMyEntity.DebugDrawInvalidTriangles()
IMyEntity.EnableColorMaskForSubparts(Boolean)
IMyEntity.SetColorMaskForSubparts(Vector3)
IMyEntity.SetTextureChangesForSubparts(Dictionary<MyStringId, MyTextureChange>)
IMyEntity.SetTextureChangesForSubparts(Dictionary<String, MyTextureChange>)
IMyEntity.SetEmissiveParts(String, Color, Single)
IMyEntity.SetEmissivePartsForSubparts(String, Color, Single)
IMyEntity.GetDistanceBetweenCameraAndBoundingSphere()
IMyEntity.GetDistanceBetweenCameraAndPosition()
IMyEntity.GetLargestDistanceBetweenCameraAndBoundingSphere()
IMyEntity.GetSmallestDistanceBetweenCameraAndBoundingSphere()
IMyEntity.OnRemovedFromScene(Object)
IMyEntity.OnAddedToScene(Object)
IMyEntity.GetViewMatrix()
IMyEntity.GetWorldMatrixNormalizedInv()
IMyEntity.SetWorldMatrix(MatrixD, Object)
IMyEntity.SetPosition(Vector3D)
IMyEntity.Teleport(MatrixD, Object, Boolean)
IMyEntity.GetIntersectionWithLine(LineD, Nullable<MyIntersectionResultLineTriangleEx>, IntersectionFlags)
IMyEntity.GetIntersectionWithLineAndBoundingSphere(LineD, Single)
IMyEntity.GetIntersectionWithSphere(BoundingSphereD)
IMyEntity.GetIntersectionWithAABB(BoundingBoxD)
IMyEntity.GetTrianglesIntersectingSphere(BoundingSphere, Nullable<Vector3>, Nullable<Single>, List<MyTriangle_Vertex_Normals>, Int32)
IMyEntity.DoOverlapSphereTest(Single, Vector3D)
IMyEntity.GetInventory()
IMyEntity.GetInventory(Int32)
IMyEntity.AddToGamePruningStructure()
IMyEntity.RemoveFromGamePruningStructure()
IMyEntity.UpdateGamePruningStructure()
IMyEntity.Physics
IMyEntity.PositionComp
IMyEntity.Render
IMyEntity.GameLogic
IMyEntity.Hierarchy
IMyEntity.SyncObject
IMyEntity.Storage
IMyEntity.Flags
IMyEntity.EntityId
IMyEntity.Name
IMyEntity.MarkedForClose
IMyEntity.DebugAsyncLoading
IMyEntity.Save
IMyEntity.PersistentFlags
IMyEntity.Model
IMyEntity.ModelCollision
IMyEntity.Synchronized
IMyEntity.NeedsUpdate
IMyEntity.Parent
IMyEntity.LocalMatrix
IMyEntity.NearFlag
IMyEntity.CastShadows
IMyEntity.FastCastShadowResolve
IMyEntity.NeedsResolveCastShadow
IMyEntity.MaxGlassDistSq
IMyEntity.NeedsDraw
IMyEntity.NeedsDrawFromParent
IMyEntity.Transparent
IMyEntity.ShadowBoxLod
IMyEntity.SkipIfTooSmall
IMyEntity.Visible
IMyEntity.NeedsWorldMatrix
IMyEntity.InScene
IMyEntity.InvalidateOnMove
IMyEntity.WorldMatrix
IMyEntity.WorldMatrixInvScaled
IMyEntity.WorldMatrixNormalizedInv
IMyEntity.IsVolumetric
IMyEntity.LocalAABB
IMyEntity.LocalAABBHr
IMyEntity.LocalVolume
IMyEntity.LocalVolumeOffset
IMyEntity.LocationForHudMarker
IMyEntity.IsCCDForProjectiles
IMyEntity.DisplayName
IMyEntity.StopPhysicsActivation
IMyEntity.OnClose
IMyEntity.OnClosing
IMyEntity.OnMarkForClose
IMyEntity.OnPhysicsChanged
IMyControllableEntity.GetHeadMatrix(Boolean, Boolean, Boolean, Boolean)
IMyControllableEntity.MoveAndRotate(Vector3, Vector2, Single)
IMyControllableEntity.MoveAndRotateStopped()
IMyControllableEntity.Use()
IMyControllableEntity.UseContinues()
IMyControllableEntity.PickUp()
IMyControllableEntity.PickUpContinues()
IMyControllableEntity.Up()
IMyControllableEntity.Down()
IMyControllableEntity.Jump(Vector3)
IMyControllableEntity.SwitchWalk()
IMyControllableEntity.Crouch()
IMyControllableEntity.ShowInventory()
IMyControllableEntity.ShowTerminal()
IMyControllableEntity.ShowRemoteAccessMenu()
IMyControllableEntity.SwitchThrusts()
IMyControllableEntity.SwitchDamping()
IMyControllableEntity.SwitchLights()
IMyControllableEntity.SwitchLandingGears()
IMyControllableEntity.SwitchHandbrake()
IMyControllableEntity.SwitchReactors()
IMyControllableEntity.SwitchReactorsLocal()
IMyControllableEntity.SwitchHelmet()
IMyControllableEntity.DrawHud(IMyCameraController, Int64)
IMyControllableEntity.Die()
IMyControllableEntity.ControllerInfo
IMyControllableEntity.Entity
IMyControllableEntity.ForceFirstPersonCamera
IMyControllableEntity.LastMotionIndicator
IMyControllableEntity.LastRotationIndicator
IMyControllableEntity.EnabledThrusts
IMyControllableEntity.EnabledDamping
IMyControllableEntity.EnabledLights
IMyControllableEntity.EnabledLeadingGears
IMyControllableEntity.CanSwitchLandingGears
IMyControllableEntity.EnabledReactors
IMyControllableEntity.EnabledHelmet
IMyControllableEntity.PrimaryLookaround
IMyControllableEntity.RelativeDampeningDistance
IMyControllableEntity.RelativeDampeningTarget
IMyControllableEntity.IsAutopilotControlled
IMyTargetingCapableBlock.IsTargetLockingEnabled()
IMyTargetingCapableBlock.SetLockedTarget(IMyCubeGrid)
IMyTargetingCapableBlock.SetLockedTarget(IMyCharacter)
IMyTargetingCapableBlock.GetWorldMatrix()
IMyTargetingCapableBlock.CanActiveToolShoot()
IMyTargetingCapableBlock.IsShipToolSelected()
IMyTargetingCapableBlock.GetActiveToolPosition()
IMyRemoteControl.ClearWaypoints()
IMyRemoteControl.GetWaypointInfo(List<MyWaypointInfo>)
IMyRemoteControl.AddWaypoint(Vector3D, String)
IMyRemoteControl.AddWaypoint(MyWaypointInfo)
IMyRemoteControl.SetAutoPilotEnabled(Boolean)
IMyRemoteControl.SetCollisionAvoidance(Boolean)
IMyRemoteControl.SetDockingMode(Boolean)
IMyRemoteControl.IsAutoPilotEnabled
IMyRemoteControl.SpeedLimit
IMyRemoteControl.FlightMode
IMyRemoteControl.Direction
IMyRemoteControl.CurrentWaypoint
IMyRemoteControl.WaitForFreeWay
IMyShipController.GetNaturalGravity()
IMyShipController.GetArtificialGravity()
IMyShipController.GetTotalGravity()
IMyShipController.GetShipSpeed()
IMyShipController.GetShipVelocities()
IMyShipController.CalculateShipMass()
IMyShipController.TryGetPlanetPosition(Vector3D)
IMyShipController.TryGetPlanetElevation(MyPlanetElevation, Double)
IMyShipController.CanControlShip
IMyShipController.IsUnderControl
IMyShipController.HasWheels
IMyShipController.ControlWheels
IMyShipController.ControlThrusters
IMyShipController.HandBrake
IMyShipController.DampenersOverride
IMyShipController.ShowHorizonIndicator
IMyShipController.MoveIndicator
IMyShipController.RotationIndicator
IMyShipController.RollIndicator
IMyShipController.CenterOfMass
IMyShipController.IsMainCockpit
IMyTerminalBlock.HasLocalPlayerAccess()
IMyTerminalBlock.HasPlayerAccess(Int64, MyRelationsBetweenPlayerAndBlock)
IMyTerminalBlock.HasNobodyPlayerAccessToBlock()
IMyTerminalBlock.HasPlayerAccessWithNobodyCheck(Int64, Boolean)
IMyTerminalBlock.SetCustomName(String)
IMyTerminalBlock.SetCustomName(StringBuilder)
IMyTerminalBlock.GetActions(List<ITerminalAction>, Func<ITerminalAction, Boolean>)
IMyTerminalBlock.SearchActionsOfName(String, List<ITerminalAction>, Func<ITerminalAction, Boolean>)
IMyTerminalBlock.GetActionWithName(String)
IMyTerminalBlock.GetProperty(String)
IMyTerminalBlock.GetProperties(List<ITerminalProperty>, Func<ITerminalProperty, Boolean>)
IMyTerminalBlock.IsSameConstructAs(IMyTerminalBlock)
IMyTerminalBlock.CustomName
IMyTerminalBlock.CustomNameWithFaction
IMyTerminalBlock.DetailedInfo
IMyTerminalBlock.CustomInfo
IMyTerminalBlock.CustomData
IMyTerminalBlock.ShowOnHUD
IMyTerminalBlock.ShowInTerminal
IMyTerminalBlock.ShowInToolbarConfig
IMyTerminalBlock.ShowInInventory
IMyCubeBlock.GetOwnerFactionTag()
IMyCubeBlock.GetPlayerRelationToOwner()
IMyCubeBlock.GetUserRelationToOwner(Int64, MyRelationsBetweenPlayerAndBlock)
IMyCubeBlock.UpdateIsWorking()
IMyCubeBlock.UpdateVisual()
IMyCubeBlock.BlockDefinition
IMyCubeBlock.DefinitionDisplayNameText
IMyCubeBlock.DisassembleRatio
IMyCubeBlock.DisplayNameText
IMyCubeBlock.IsBeingHacked
IMyCubeBlock.IsFunctional
IMyCubeBlock.IsWorking
IMyCubeBlock.Max
IMyCubeBlock.Mass
IMyCubeBlock.Min
IMyCubeBlock.NumberInGrid
IMyCubeBlock.Orientation
IMyCubeBlock.OwnerId
IMyCubeBlock.Position
IMyEntity.GetPosition()
IMyEntity.Components
IMyEntity.HasInventory
IMyEntity.InventoryCount
IMyEntity.Closed
IMyEntity.WorldAABB
IMyEntity.WorldAABBHr
IMyEntity.WorldVolume
IMyEntity.WorldVolumeHr
Namespace: Sandbox.ModAPI
Assembly: Sandbox.Common.dll
Syntax
public interface IMyRemoteControl : IMyShipController, IMyTerminalBlock, IMyCubeBlock, IMyEntity, IMyControllableEntity, IMyTargetingCapableBlock, IMyRemoteControl, IMyShipController, IMyTerminalBlock, IMyCubeBlock, IMyEntity

Methods

GetFreeDestination(Vector3D, Single, Single)

Gets a destination and tries to fix it so that it does not collide with anything

Declaration
Vector3D GetFreeDestination(Vector3D originalDestination, float checkRadius, float shipRadius = 0F)
Parameters
Type Name Description
Vector3D originalDestination

The final destination that the remote wants to get to.

System.Single checkRadius

The maximum radius until which this method should search.

System.Single shipRadius

The radius of our ship. Make sure that this is large enough to avoid collision. A value of 0f will use the ship's WorldVolume radius.

Returns
Type Description
Vector3D

Adjusted position

GetNearestPlayer(out Vector3D)

Gets the nearest player's position.

Declaration
bool GetNearestPlayer(out Vector3D playerPosition)
Parameters
Type Name Description
Vector3D playerPosition
Returns
Type Description
System.Boolean

True if have found player, and you have ability to use this function

Extension Methods

TerminalBlockExtentions.GetId(IMyTerminalBlock)
TerminalBlockExtentions.ApplyAction(IMyTerminalBlock, String)
TerminalBlockExtentions.ApplyAction(IMyTerminalBlock, String, List<TerminalActionParameter>)
TerminalBlockExtentions.HasAction(IMyTerminalBlock, String)
TerminalBlockExtentions.HasInventory(IMyTerminalBlock)
TerminalBlockExtentions.GetInventory(IMyTerminalBlock, Int32)
TerminalBlockExtentions.GetInventoryCount(IMyTerminalBlock)
TerminalBlockExtentions.GetUseConveyorSystem(IMyTerminalBlock)
TerminalBlockExtentions.SetUseConveyorSystem(IMyTerminalBlock, Boolean)
TerminalPropertyExtensions.GetValueFloat(IMyTerminalBlock, String)
TerminalPropertyExtensions.SetValueFloat(IMyTerminalBlock, String, Single)
TerminalPropertyExtensions.GetValueBool(IMyTerminalBlock, String)
TerminalPropertyExtensions.SetValueBool(IMyTerminalBlock, String, Boolean)
TerminalPropertyExtensions.GetValueColor(IMyTerminalBlock, String)
TerminalPropertyExtensions.SetValueColor(IMyTerminalBlock, String, Color)
TerminalPropertyExtensions.GetValue<T>(IMyTerminalBlock, String)
TerminalPropertyExtensions.GetDefaultValue<T>(IMyTerminalBlock, String)
TerminalPropertyExtensions.GetMininum<T>(IMyTerminalBlock, String)
TerminalPropertyExtensions.GetMinimum<T>(IMyTerminalBlock, String)
TerminalPropertyExtensions.GetMaximum<T>(IMyTerminalBlock, String)
TerminalPropertyExtensions.SetValue<T>(IMyTerminalBlock, String, T)
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