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Interface IMyAttackPatternComponent

Describes entity component for AttackPattern of offensive combat block

Inherited Members
IMyAttackPatternComponent.AttackPatternName
IMyAttackPatternComponent.AttackPatternTooltip
IMyAttackPatternComponent.AttackPatternId
IMyAttackPatternComponent.HasEnemy
Namespace: Sandbox.ModAPI
Assembly: Sandbox.Common.dll
Syntax
public interface IMyAttackPatternComponent : IMyAttackPatternComponent

Properties

IsSelected

Gets if attack pattern is selected

Declaration
bool IsSelected { get; set; }
Property Value
Type Description
System.Boolean

Methods

AppendCustomInfo(StringBuilder)

Override to add information about mission status

Declaration
void AppendCustomInfo(StringBuilder stringBuilder)
Parameters
Type Name Description
System.Text.StringBuilder stringBuilder

CreateTerminalInterfaceControls<T>()

Create here your custom GUI

Declaration
void CreateTerminalInterfaceControls<T>()
    where T : IMyTerminalBlock
Type Parameters
Name Description
T

any class with IMyTerminalBlock interface

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