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Class MyInstancedRenderSector

Inheritance
System.Object
MyInstancedRenderSector
Namespace: Sandbox.Game.WorldEnvironment
Assembly: Sandbox.Game.dll
Syntax
public class MyInstancedRenderSector : Object

Constructors

MyInstancedRenderSector(String, MatrixD)

Declaration
public MyInstancedRenderSector(string name, MatrixD worldMatrix)
Parameters
Type Name Description
System.String name
MatrixD worldMatrix

Fields

WorldMatrix

Declaration
public MatrixD WorldMatrix
Field Value
Type Description
MatrixD

Properties

Lod

Declaration
public int Lod { get; set; }
Property Value
Type Description
System.Int32

Methods

AddInstance(Int32, ref MyInstanceData)

Declaration
public short AddInstance(int modelId, ref MyInstanceData data)
Parameters
Type Name Description
System.Int32 modelId
VRage.MyInstanceData data
Returns
Type Description
System.Int16

AddInstances(Int32, MyList<MyInstanceData>)

Declaration
public int AddInstances(int model, MyList<MyInstanceData> instances)
Parameters
Type Name Description
System.Int32 model
VRage.Library.Collections.MyList<VRage.MyInstanceData> instances
Returns
Type Description
System.Int32

Close()

Declaration
public void Close()

CommitChangesToRenderer()

Declaration
public void CommitChangesToRenderer()

DetachEnvironment(MyEnvironmentSector)

Declaration
public void DetachEnvironment(MyEnvironmentSector myEnvironmentSector)
Parameters
Type Name Description
MyEnvironmentSector myEnvironmentSector

GetRenderEntity(Int32)

Declaration
public uint GetRenderEntity(int modelId)
Parameters
Type Name Description
System.Int32 modelId
Returns
Type Description
System.UInt32

HasChanges()

Declaration
public bool HasChanges()
Returns
Type Description
System.Boolean

RemoveInstance(Int32, Int16)

Declaration
public void RemoveInstance(int modelId, short index)
Parameters
Type Name Description
System.Int32 modelId
System.Int16 index
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