Class MyInstancedRenderSector
  
  
  
  
    Inheritance
    System.Object
    MyInstancedRenderSector
   
  
  Assembly: Sandbox.Game.dll
  Syntax
  
    public class MyInstancedRenderSector : Object
   
  Constructors
  
  
  
  
  MyInstancedRenderSector(String, MatrixD)
  
  
  Declaration
  
    public MyInstancedRenderSector(string name, MatrixD worldMatrix)
   
  Parameters
  
    
      
        | Type | Name | Description | 
    
    
      
        | System.String | name |  | 
      
        | MatrixD | worldMatrix |  | 
    
  
  Fields
  
  
  
  WorldMatrix
  
  
  Declaration
  
    public MatrixD WorldMatrix
   
  Field Value
  
  Properties
  
  
  
  
  Lod
  
  
  Declaration
  
    public int Lod { get; set; }
   
  Property Value
  
    
      
        | Type | Description | 
    
    
      
        | System.Int32 |  | 
    
  
  Methods
  
  
  
  
  AddInstance(Int32, ref MyInstanceData)
  
  
  Declaration
  
    public short AddInstance(int modelId, ref MyInstanceData data)
   
  Parameters
  
    
      
        | Type | Name | Description | 
    
    
      
        | System.Int32 | modelId |  | 
      
        | VRage.MyInstanceData | data |  | 
    
  
  Returns
  
    
      
        | Type | Description | 
    
    
      
        | System.Int16 |  | 
    
  
  
  
  
  AddInstances(Int32, MyList<MyInstanceData>)
  
  
  Declaration
  
    public int AddInstances(int model, MyList<MyInstanceData> instances)
   
  Parameters
  
    
      
        | Type | Name | Description | 
    
    
      
        | System.Int32 | model |  | 
      
        | VRage.Library.Collections.MyList<VRage.MyInstanceData> | instances |  | 
    
  
  Returns
  
    
      
        | Type | Description | 
    
    
      
        | System.Int32 |  | 
    
  
  
  
  
  Close()
  
  
  Declaration
  
  
  
  
  CommitChangesToRenderer()
  
  
  Declaration
  
    public void CommitChangesToRenderer()
   
  
  
  
  DetachEnvironment(MyEnvironmentSector)
  
  
  Declaration
  
    public void DetachEnvironment(MyEnvironmentSector myEnvironmentSector)
   
  Parameters
  
  
  
  
  GetRenderEntity(Int32)
  
  
  Declaration
  
    public uint GetRenderEntity(int modelId)
   
  Parameters
  
    
      
        | Type | Name | Description | 
    
    
      
        | System.Int32 | modelId |  | 
    
  
  Returns
  
    
      
        | Type | Description | 
    
    
      
        | System.UInt32 |  | 
    
  
  
  
  
  HasChanges()
  
  
  Declaration
  
  Returns
  
    
      
        | Type | Description | 
    
    
      
        | System.Boolean |  | 
    
  
  
  
  
  RemoveInstance(Int32, Int16)
  
  
  Declaration
  
    public void RemoveInstance(int modelId, short index)
   
  Parameters
  
    
      
        | Type | Name | Description | 
    
    
      
        | System.Int32 | modelId |  | 
      
        | System.Int16 | index |  |