Interface IMyEnvironmentModule
Assembly: Sandbox.Game.dll
Syntax
public interface IMyEnvironmentModule
Methods
Close()
Declaration
DebugDraw()
Declaration
GetObjectBuilder()
Declaration
MyObjectBuilder_EnvironmentModuleBase GetObjectBuilder()
Returns
Type |
Description |
Sandbox.Game.WorldEnvironment.ObjectBuilders.MyObjectBuilder_EnvironmentModuleBase |
|
HandleSyncEvent(Int32, Object, Boolean)
Declaration
void HandleSyncEvent(int logicalItem, object data, bool fromClient)
Parameters
Type |
Name |
Description |
System.Int32 |
logicalItem |
|
System.Object |
data |
|
System.Boolean |
fromClient |
|
Init(MyLogicalEnvironmentSectorBase, MyObjectBuilder_Base)
Declaration
void Init(MyLogicalEnvironmentSectorBase sector, MyObjectBuilder_Base ob)
Parameters
OnItemEnable(Int32, Boolean)
Declaration
void OnItemEnable(int item, bool enable)
Parameters
Type |
Name |
Description |
System.Int32 |
item |
|
System.Boolean |
enable |
|
ProcessItems(Dictionary<Int16, MyLodEnvironmentItemSet>, Int32, Int32)
Declaration
void ProcessItems(Dictionary<short, MyLodEnvironmentItemSet> items, int changedLodMin, int changedLodMax)
Parameters
Type |
Name |
Description |
System.Collections.Generic.Dictionary<System.Int16, MyLodEnvironmentItemSet> |
items |
|
System.Int32 |
changedLodMin |
|
System.Int32 |
changedLodMax |
|