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Interface IMyEnvironmentModule

Namespace: Sandbox.Game.WorldEnvironment
Assembly: Sandbox.Game.dll
Syntax
public interface IMyEnvironmentModule

Methods

Close()

Declaration
void Close()

DebugDraw()

Declaration
void DebugDraw()

GetObjectBuilder()

Declaration
MyObjectBuilder_EnvironmentModuleBase GetObjectBuilder()
Returns
Type Description
Sandbox.Game.WorldEnvironment.ObjectBuilders.MyObjectBuilder_EnvironmentModuleBase

HandleSyncEvent(Int32, Object, Boolean)

Declaration
void HandleSyncEvent(int logicalItem, object data, bool fromClient)
Parameters
Type Name Description
System.Int32 logicalItem
System.Object data
System.Boolean fromClient

Init(MyLogicalEnvironmentSectorBase, MyObjectBuilder_Base)

Declaration
void Init(MyLogicalEnvironmentSectorBase sector, MyObjectBuilder_Base ob)
Parameters
Type Name Description
MyLogicalEnvironmentSectorBase sector
MyObjectBuilder_Base ob

OnItemEnable(Int32, Boolean)

Declaration
void OnItemEnable(int item, bool enable)
Parameters
Type Name Description
System.Int32 item
System.Boolean enable

ProcessItems(Dictionary<Int16, MyLodEnvironmentItemSet>, Int32, Int32)

Declaration
void ProcessItems(Dictionary<short, MyLodEnvironmentItemSet> items, int changedLodMin, int changedLodMax)
Parameters
Type Name Description
System.Collections.Generic.Dictionary<System.Int16, MyLodEnvironmentItemSet> items
System.Int32 changedLodMin
System.Int32 changedLodMax
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