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Class MyLights

Inheritance
System.Object
MySessionComponentBase
MyLights
Inherited Members
MySessionComponentBase.DebugName
MySessionComponentBase.Priority
MySessionComponentBase.ComponentType
MySessionComponentBase.Session
MySessionComponentBase.UpdatedBeforeInit()
MySessionComponentBase.SetUpdateOrder(MyUpdateOrder)
MySessionComponentBase.InitFromDefinition(MySessionComponentDefinition)
MySessionComponentBase.Init(MyObjectBuilder_SessionComponent)
MySessionComponentBase.GetObjectBuilder()
MySessionComponentBase.AfterLoadData()
MySessionComponentBase.UnloadDataConditional()
MySessionComponentBase.SaveData()
MySessionComponentBase.BeforeStart()
MySessionComponentBase.UpdateBeforeSimulation()
MySessionComponentBase.Simulate()
MySessionComponentBase.UpdateAfterSimulation()
MySessionComponentBase.UpdatingStopped()
MySessionComponentBase.Draw()
MySessionComponentBase.HandleInput()
MySessionComponentBase.ToString()
MySessionComponentBase.UpdateOrder
MySessionComponentBase.ObjectBuilderType
MySessionComponentBase.ModContext
MySessionComponentBase.Loaded
MySessionComponentBase.Initialized
MySessionComponentBase.UpdateOnPause
MySessionComponentBase.IsServerOnly
MySessionComponentBase.Definition
MySessionComponentBase.Dependencies
MySessionComponentBase.IsRequiredByGame
Namespace: Sandbox.Game.Lights
Assembly: Sandbox.Game.dll
Syntax
[MySessionComponentDescriptor]
public class MyLights : MySessionComponentBase, IMyUserInputComponent

Constructors

MyLights()

Declaration
public MyLights()

Methods

AddLight()

Declaration
public static MyLight AddLight()
Returns
Type Description
MyLight

LoadData()

Declaration
public override void LoadData()
Overrides
MySessionComponentBase.LoadData()

RemoveLight(MyLight)

Declaration
public static void RemoveLight(MyLight light)
Parameters
Type Name Description
MyLight light

UnloadData()

Declaration
protected override void UnloadData()
Overrides
MySessionComponentBase.UnloadData()
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