Class MyLight
Inheritance
System.Object
MyLight
Assembly: Sandbox.Game.dll
Syntax
public class MyLight : Object
Constructors
MyLight()
Declaration
Properties
CastShadows
Declaration
public bool CastShadows { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
Color
Declaration
public Color Color { get; set; }
Property Value
DiffuseFactor
Declaration
public float DiffuseFactor { get; set; }
Property Value
Type |
Description |
System.Single |
|
Falloff
Exponential falloff (1 = linear, 2 = quadratic, etc)
Declaration
public float Falloff { get; set; }
Property Value
Type |
Description |
System.Single |
|
GlareIntensity
Declaration
public float GlareIntensity { get; set; }
Property Value
Type |
Description |
System.Single |
|
GlareMaxDistance
Declaration
public float GlareMaxDistance { get; set; }
Property Value
Type |
Description |
System.Single |
|
GlareOn
Declaration
public bool GlareOn { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
GlareQueryFreqMinMs
Declaration
public float GlareQueryFreqMinMs { get; set; }
Property Value
Type |
Description |
System.Single |
|
GlareQueryFreqRndMs
Declaration
public float GlareQueryFreqRndMs { get; set; }
Property Value
Type |
Description |
System.Single |
|
GlareQueryShift
Declaration
public float GlareQueryShift { get; set; }
Property Value
Type |
Description |
System.Single |
|
GlareQuerySize
Declaration
public float GlareQuerySize { get; set; }
Property Value
Type |
Description |
System.Single |
|
GlareSize
Declaration
public Vector2 GlareSize { get; set; }
Property Value
GlareType
Declaration
public MyGlareTypeEnum GlareType { get; set; }
Property Value
Type |
Description |
VRageRender.Lights.MyGlareTypeEnum |
|
GlossFactor
Declaration
public float GlossFactor { get; set; }
Property Value
Type |
Description |
System.Single |
|
Intensity
Declaration
public float Intensity { get; set; }
Property Value
Type |
Description |
System.Single |
|
LightOn
If true, we use the light in lighting calculation. Otherwise it's like turned off, but still in the buffer.
Declaration
public bool LightOn { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
LightSourceType
Declaration
public MyLightSourceType LightSourceType { get; set; }
Property Value
LightType
Declaration
public MyLightType LightType { get; set; }
Property Value
ParentID
Declaration
public uint ParentID { get; set; }
Property Value
Type |
Description |
System.UInt32 |
|
PointLightOffset
Declaration
public float PointLightOffset { get; set; }
Property Value
Type |
Description |
System.Single |
|
Position
Declaration
public Vector3D Position { get; set; }
Property Value
Range
Declaration
public float Range { get; set; }
Property Value
Type |
Description |
System.Single |
|
ReflectorColor
Declaration
public Color ReflectorColor { get; set; }
Property Value
ReflectorConeDegrees
Sets reflector cone angle in degrees, minimum is 0, teoretical maximum is 180
Declaration
public float ReflectorConeDegrees { get; set; }
Property Value
Type |
Description |
System.Single |
|
ReflectorConeMaxAngleCos
Declaration
public float ReflectorConeMaxAngleCos { get; set; }
Property Value
Type |
Description |
System.Single |
|
ReflectorConeRadians
Sets reflector cone angle in degrees, minimum is 0, teoretical maximum is PI
Declaration
public float ReflectorConeRadians { get; set; }
Property Value
Type |
Description |
System.Single |
|
ReflectorDiffuseFactor
Declaration
public float ReflectorDiffuseFactor { get; set; }
Property Value
Type |
Description |
System.Single |
|
ReflectorDirection
Declaration
public Vector3 ReflectorDirection { get; set; }
Property Value
ReflectorFalloff
Declaration
public float ReflectorFalloff { get; set; }
Property Value
Type |
Description |
System.Single |
|
ReflectorGlossFactor
Declaration
public float ReflectorGlossFactor { get; set; }
Property Value
Type |
Description |
System.Single |
|
ReflectorIntensity
Reflector parameters are also parameters for spot light
Declaration
public float ReflectorIntensity { get; set; }
Property Value
Type |
Description |
System.Single |
|
ReflectorOn
Declaration
public bool ReflectorOn { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
ReflectorRange
Declaration
public float ReflectorRange { get; set; }
Property Value
Type |
Description |
System.Single |
|
ReflectorTexture
Declaration
public string ReflectorTexture { get; set; }
Property Value
Type |
Description |
System.String |
|
ReflectorUp
Declaration
public Vector3 ReflectorUp { get; set; }
Property Value
RenderObjectID
Declaration
public uint RenderObjectID { get; }
Property Value
Type |
Description |
System.UInt32 |
|
SubGlares
Declaration
public MySubGlare[] SubGlares { get; set; }
Property Value
Type |
Description |
VRageRender.Messages.MySubGlare[] |
|
Methods
Clear()
Can be called only from MyLights.RemoveLight.
Declaration
MarkPositionDirty()
Declaration
public void MarkPositionDirty()
When setting Reflector properties, use this function to test whether properties are in bounds and light AABB is not too large.
Properties which affects calculations are ReflectorRange and ReflectorConeMaxAngleCos (ReflectorConeDegrees, ReflectorConeRadians)
Declaration
public bool SpotlightNotTooLarge(float reflectorConeMaxAngleCos, float reflectorRange)
Parameters
Type |
Name |
Description |
System.Single |
reflectorConeMaxAngleCos |
|
System.Single |
reflectorRange |
|
Returns
Type |
Description |
System.Boolean |
|
Start(String)
IMPORTANT: This class isn't realy inicialized by constructor, but by Start()
Declaration
public void Start(string debugName)
Parameters
Type |
Name |
Description |
System.String |
debugName |
|
Start(Vector3D, Vector4, Single, String)
Declaration
public void Start(Vector3D position, Vector4 color, float range, string debugName)
Parameters
Type |
Name |
Description |
Vector3D |
position |
|
Vector4 |
color |
|
System.Single |
range |
|
System.String |
debugName |
|
Start(Vector4, Single, String)
Declaration
public void Start(Vector4 color, float range, string debugName)
Parameters
Type |
Name |
Description |
Vector4 |
color |
|
System.Single |
range |
|
System.String |
debugName |
|
UpdateLight()
Declaration
public void UpdateLight()
UpdateReflectorRangeAndAngle(Single, Single)
Use when setting both values and previous state of both value is undefined
Declaration
public void UpdateReflectorRangeAndAngle(float reflectorConeMaxAngleCos, float reflectorRange)
Parameters
Type |
Name |
Description |
System.Single |
reflectorConeMaxAngleCos |
|
System.Single |
reflectorRange |
|