Class MySoundPair
Inheritance
System.Object
MySoundPair
Assembly: Sandbox.Game.dll
Syntax
public class MySoundPair : Object
Constructors
MySoundPair()
Declaration
MySoundPair(String, Boolean)
Declaration
public MySoundPair(string cueName, bool useLog = true)
Parameters
Type |
Name |
Description |
System.String |
cueName |
|
System.Boolean |
useLog |
|
Fields
Empty
Declaration
public static MySoundPair Empty
Field Value
Properties
Arcade
Declaration
public MyCueId Arcade { get; }
Property Value
Type |
Description |
VRage.Audio.MyCueId |
|
Realistic
Declaration
public MyCueId Realistic { get; }
Property Value
Type |
Description |
VRage.Audio.MyCueId |
|
SoundId
Declaration
public MyCueId SoundId { get; }
Property Value
Type |
Description |
VRage.Audio.MyCueId |
|
Methods
Equals(Object)
Declaration
public override bool Equals(object obj)
Parameters
Type |
Name |
Description |
System.Object |
obj |
|
Returns
Type |
Description |
System.Boolean |
|
GetCueId(String)
Declaration
public static MyCueId GetCueId(string cueName)
Parameters
Type |
Name |
Description |
System.String |
cueName |
|
Returns
Type |
Description |
VRage.Audio.MyCueId |
|
GetCueName()
Declaration
public string GetCueName()
Returns
Type |
Description |
System.String |
|
GetHashCode()
Declaration
public override int GetHashCode()
Returns
Type |
Description |
System.Int32 |
|
Init(String, Boolean)
Declaration
public void Init(string cueName, bool useLog = true)
Parameters
Type |
Name |
Description |
System.String |
cueName |
|
System.Boolean |
useLog |
|
Init(MyCueId)
Declaration
public void Init(MyCueId cueId)
Parameters
Type |
Name |
Description |
VRage.Audio.MyCueId |
cueId |
|
ToString()
Declaration
public override string ToString()
Returns
Type |
Description |
System.String |
|