Show / Hide Table of Contents

Class MyParallelUpdateFlags

Parallel update flags.

Inheritance
System.Object
MyParallelUpdateFlags
Namespace: Sandbox.Game.Entities
Assembly: Sandbox.Game.dll
Syntax
public sealed class MyParallelUpdateFlags : Enum

Fields

BEFORE_NEXT_FRAME

Declaration
public const MyParallelUpdateFlags BEFORE_NEXT_FRAME
Field Value
Type Description
MyParallelUpdateFlags

EACH_100TH_FRAME

Declaration
public const MyParallelUpdateFlags EACH_100TH_FRAME
Field Value
Type Description
MyParallelUpdateFlags

EACH_10TH_FRAME

Declaration
public const MyParallelUpdateFlags EACH_10TH_FRAME
Field Value
Type Description
MyParallelUpdateFlags

EACH_FRAME

Declaration
public const MyParallelUpdateFlags EACH_FRAME
Field Value
Type Description
MyParallelUpdateFlags

EACH_FRAME_AFTER

Declaration
public const MyParallelUpdateFlags EACH_FRAME_AFTER
Field Value
Type Description
MyParallelUpdateFlags

EACH_FRAME_PARALLEL

Notifies that this entity wants to be updated in parallel each frame.

Declaration
public const MyParallelUpdateFlags EACH_FRAME_PARALLEL
Field Value
Type Description
MyParallelUpdateFlags

NONE

Declaration
public const MyParallelUpdateFlags NONE
Field Value
Type Description
MyParallelUpdateFlags

SIMULATE

Declaration
public const MyParallelUpdateFlags SIMULATE
Field Value
Type Description
MyParallelUpdateFlags

value__

Declaration
public int value__
Field Value
Type Description
System.Int32
☀
☾
In This Article
Back to top
Generated by DocFX
☀
☾