Class MyParallelUpdateFlags
Inheritance
System.Object
MyParallelUpdateFlags
Assembly: Sandbox.Game.dll
Syntax
public sealed class MyParallelUpdateFlags : Enum
Fields
BEFORE_NEXT_FRAME
Declaration
public const MyParallelUpdateFlags BEFORE_NEXT_FRAME
Field Value
EACH_100TH_FRAME
Declaration
public const MyParallelUpdateFlags EACH_100TH_FRAME
Field Value
EACH_10TH_FRAME
Declaration
public const MyParallelUpdateFlags EACH_10TH_FRAME
Field Value
EACH_FRAME
Declaration
public const MyParallelUpdateFlags EACH_FRAME
Field Value
EACH_FRAME_AFTER
Declaration
public const MyParallelUpdateFlags EACH_FRAME_AFTER
Field Value
EACH_FRAME_PARALLEL
Notifies that this entity wants to be updated in parallel each frame.
Declaration
public const MyParallelUpdateFlags EACH_FRAME_PARALLEL
Field Value
NONE
Declaration
public const MyParallelUpdateFlags NONE
Field Value
SIMULATE
Declaration
public const MyParallelUpdateFlags SIMULATE
Field Value
value__
Declaration
Field Value
Type |
Description |
System.Int32 |
|