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Class MyJumpDrive

Inheritance
System.Object
MyEntity
MyCubeBlock
Sandbox.Game.Entities.Cube.MySyncedBlock
Sandbox.Game.Entities.Cube.MyTerminalBlock
Sandbox.Game.Entities.Cube.MyFunctionalBlock
MyJumpDrive
Implements
IMyComponentOwner<MyIDModule>
IMyUpgradableBlock
IMyUpgradableBlock
IMyTextSurfaceProvider
IMyMultiTextPanelComponentOwner
IMyJumpDrive
IMyFunctionalBlock
IMyTerminalBlock
IMyCubeBlock
IMyEntity
IMyJumpDrive
IMyFunctionalBlock
IMyTerminalBlock
IMyCubeBlock
IMyEntity
IMyStoredPowerRatio
Inherited Members
MyCubeBlock.MAX_CUSTOM_NAME_LENGTH
MyCubeBlock.DUMMY_SUBBLOCK_ID
MyCubeBlock.m_soundEmitter
MyCubeBlock.m_emissiveNames
MyCubeBlock.CurrentAttachedUpgradeModules
MyCubeBlock.IsBeingRemoved
MyCubeBlock.m_activeEffects
MyCubeBlock.SlimBlock
MyCubeBlock.IsSilenced
MyCubeBlock.SilenceInChange
MyCubeBlock.UsedUpdateEveryFrame
MyCubeBlock.HandleEmissiveStateChange
MyCubeBlock.InitSkinUpdateHandled
MyCubeBlock.SubBlocks
MyCubeBlock.m_forceBlockDestructible
MyCubeBlock.GetOwnerFactionTag()
MyCubeBlock.GetUserRelationToOwner(Int64, MyRelationsBetweenPlayerAndBlock)
MyCubeBlock.GetPlayerRelationToOwner()
MyCubeBlock.FriendlyWithBlock(MyCubeBlock)
MyCubeBlock.UpdateIsWorking()
MyCubeBlock.CheckIsWorking()
MyCubeBlock.CanContinueBuild()
MyCubeBlock.GetInteractiveObject(UInt32)
MyCubeBlock.ReleaseInventory(MyInventory, Boolean)
MyCubeBlock.OnConstraintAdded(GridLinkTypeEnum, IMyEntity)
MyCubeBlock.OnConstraintRemoved(GridLinkTypeEnum, IMyEntity)
MyCubeBlock.InitComponents()
MyCubeBlock.Init()
MyCubeBlock.HasUnparentedSubpart()
MyCubeBlock.GetLocalMatrix(Matrix)
MyCubeBlock.CalcLocalMatrix(Matrix, String)
MyCubeBlock.Components_ComponentAdded(Type, IMyEntityComponentBase)
MyCubeBlock.Components_ComponentRemoved(Type, IMyEntityComponentBase)
MyCubeBlock.GetObjectBuilder(Boolean)
MyCubeBlock.OnRemovedFromScene(Object)
MyCubeBlock.ConnectionAllowed(Vector3I, Vector3I, MyCubeBlockDefinition)
MyCubeBlock.ConnectionAllowed(Vector3I, Vector3I, Vector3I, MyCubeBlockDefinition)
MyCubeBlock.WorldPositionChanged(Object)
MyCubeBlock.Closing()
MyCubeBlock.CheckEmissiveState(Boolean)
MyCubeBlock.SetEmissiveState(MyStringHash, UInt32, String)
MyCubeBlock.UpdateEmissiveParts(UInt32, Single, Color, Color)
MyCubeBlock.GetDefaultEmissiveParts(Byte)
MyCubeBlock.UpdateSkin(Boolean)
MyCubeBlock.UpdateVisual()
MyCubeBlock.UpdateBeforeSimulation10()
MyCubeBlock.UpdateBeforeSimulation()
MyCubeBlock.OnBuildSuccess(Int64, Boolean)
MyCubeBlock.OnRemovedByCubeBuilder()
MyCubeBlock.ContactPointCallback(MyGridContactInfo)
MyCubeBlock.OnDestroy()
MyCubeBlock.CalculateCurrentModel(Matrix)
MyCubeBlock.ChangeBlockOwnerRequest(Int64, MyOwnershipShareModeEnum)
MyCubeBlock.SetEffect(String, Boolean)
MyCubeBlock.SetEffect(String, Single, Boolean, Boolean, Boolean)
MyCubeBlock.RemoveEffect(String, Int32)
MyCubeBlock.SetDamageEffectDelayed(Boolean)
MyCubeBlock.SetDamageEffect(Boolean)
MyCubeBlock.StopDamageEffect(Boolean)
MyCubeBlock.ChangeOwner(Int64, MyOwnershipShareModeEnum)
MyCubeBlock.OnOwnershipChanged()
MyCubeBlock.IMyComponentOwner<MyIDModule>.GetComponent(MyIDModule)
MyCubeBlock.OnCubeGridChanged(MyCubeGrid)
MyCubeBlock.OnTeleport()
MyCubeBlock.AllSubBlocksInitialized()
MyCubeBlock.AddSubBlock(String, MySlimBlock)
MyCubeBlock.SubBlocksInitialized(Boolean)
MyCubeBlock.OnSubBlockClosing(MySlimBlock)
MyCubeBlock.RemoveSubBlock(String, Boolean)
MyCubeBlock.GetBlockGridOffset(MyCubeBlockDefinition)
MyCubeBlock.GetSubBlockDataFromDummy(MyCubeBlockDefinition, String, MyModelDummy, Boolean, MyCubeBlockDefinition, MatrixD, Vector3)
MyCubeBlock.GetMass()
MyCubeBlock.GetGeometryLocalBox()
MyCubeBlock.GetSubBlocks()
MyCubeBlock.TryGetSubBlock(String, MySlimBlock)
MyCubeBlock.GetComponent()
MyCubeBlock.AddUpgradeValue(String, Single)
MyCubeBlock.CommitUpgradeValues()
MyCubeBlock.CreateRenderer(MyPersistentEntityFlags2, Vector3, Object)
MyCubeBlock.GetFractureComponent()
MyCubeBlock.RefreshModels(String, String)
MyCubeBlock.OnInventoryComponentAdded(MyInventoryBase)
MyCubeBlock.OnInventoryComponentRemoved(MyInventoryBase)
MyCubeBlock.GetIntersectionWithLine(LineD, Nullable<MyIntersectionResultLineTriangleEx>, IntersectionFlags)
MyCubeBlock.DisableUpdates()
MyCubeBlock.ReceivedDamage(Single, MyStringHash, Int64, Int64, Boolean, Nullable<MyStringHash>)
MyCubeBlock.Init(MyObjectBuilder_CubeBlock, IMyCubeGrid)
MyCubeBlock.IMyCubeBlock.CalcLocalMatrix(Matrix, String)
MyCubeBlock.IMyCubeBlock.CalculateCurrentModel(Matrix)
MyCubeBlock.IMyCubeBlock.GetObjectBuilderCubeBlock(Boolean)
MyCubeBlock.IMyCubeBlock.GetPlayerRelationToOwner()
MyCubeBlock.IMyCubeBlock.GetUserRelationToOwner(Int64, MyRelationsBetweenPlayerAndBlock)
MyCubeBlock.IMyCubeBlock.Init()
MyCubeBlock.IMyCubeBlock.Init(MyObjectBuilder_CubeBlock, IMyCubeGrid)
MyCubeBlock.IMyCubeBlock.OnBuildSuccess(Int64)
MyCubeBlock.IMyCubeBlock.OnBuildSuccess(Int64, Boolean)
MyCubeBlock.IMyCubeBlock.OnDestroy()
MyCubeBlock.IMyCubeBlock.OnModelChange()
MyCubeBlock.IMyCubeBlock.OnRegisteredToGridSystems()
MyCubeBlock.IMyCubeBlock.OnRemovedByCubeBuilder()
MyCubeBlock.IMyCubeBlock.OnUnregisteredFromGridSystems()
MyCubeBlock.IMyCubeBlock.RaycastDetectors(Vector3D, Vector3D)
MyCubeBlock.IMyCubeBlock.ReloadDetectors(Boolean)
MyCubeBlock.IMyCubeBlock.UpdateIsWorking()
MyCubeBlock.IMyCubeBlock.UpdateVisual()
MyCubeBlock.IMyCubeBlock.SetDamageEffect(Boolean)
MyCubeBlock.IMyUpgradableBlock.GetUpgrades(Dictionary<String, Single>)
MyCubeBlock.IMyCubeBlock.SetEffect(String, Boolean)
MyCubeBlock.IMyCubeBlock.SetEffect(String, Single, Boolean, Boolean, Boolean)
MyCubeBlock.IMyCubeBlock.RemoveEffect(String, Int32)
MyCubeBlock.IsBeingHacked
MyCubeBlock.UsesEmissivePreset
MyCubeBlock.HighlightMode
MyCubeBlock.Physics
MyCubeBlock.OwnerId
MyCubeBlock.BuiltBy
MyCubeBlock.ResourceSink
MyCubeBlock.Min
MyCubeBlock.Max
MyCubeBlock.Orientation
MyCubeBlock.Position
MyCubeBlock.CubeGrid
MyCubeBlock.UseObjectsComponent
MyCubeBlock.CheckConnectionAllowed
MyCubeBlock.NumberInGrid
MyCubeBlock.IsFunctional
MyCubeBlock.IsBuilt
MyCubeBlock.DisassembleRatio
MyCubeBlock.IsWorking
MyCubeBlock.IDModule
MyCubeBlock.IsSubBlock
MyCubeBlock.SubBlockName
MyCubeBlock.OwnerBlock
MyCubeBlock.DefinitionDisplayNameText
MyCubeBlock.ForceBlockDestructible
MyCubeBlock.HasDamageEffect
MyCubeBlock.UpgradeValues
MyCubeBlock.IMyCubeBlock.BlockDefinition
MyCubeBlock.IMyCubeBlock.CubeGrid
MyCubeBlock.IMyCubeBlock.CubeGrid
MyCubeBlock.IMyCubeBlock.CheckConnectionAllowed
MyCubeBlock.IMyCubeBlock.Mass
MyCubeBlock.IMyCubeBlock.SlimBlock
MyCubeBlock.IMyUpgradableBlock.UpgradeCount
MyCubeBlock.IMyCubeBlock.ResourceSink
MyCubeBlock.CheckConnectionChanged
MyCubeBlock.IsWorkingChanged
MyCubeBlock.GetEmissiveStateHashFromComponent
MyCubeBlock.CanContinueBuildCheck
MyCubeBlock.OnUpdateBeforenextFrame
MyCubeBlock.OnUpgradeValuesChanged
MyCubeBlock.IMyCubeBlock.IsWorkingChanged
MyCubeBlock.CubeGridChanged
MyEntity.m_contactPoint
MyEntity.DefinitionId
MyEntity.DebugAsyncLoading
MyEntity.m_hudParams
MyEntity.m_positionResetFromServer
MyEntity.m_modelCollision
MyEntity.GamePruningProxyId
MyEntity.TopMostPruningProxyId
MyEntity.StaticForPruningStructure
MyEntity.TargetPruningProxyId
MyEntity.IsPreviewChanged
MyEntity.ReadyForReplicationAction
MyEntity.PropagateSubpartRotationThroughHieerarchy
MyEntity.ReplicationStarted
MyEntity.ReplicationEnded
MyEntity.OnEntityCloseRequest
MyEntity.InstantiateSubpartOverrideFunc
MyEntity.AddToGamePruningStructureExtCallBack
MyEntity.RemoveFromGamePruningStructureExtCallBack
MyEntity.UpdateGamePruningStructureExtCallBack
MyEntity.MyEntityFactoryCreateObjectBuilderExtCallback
MyEntity.CreateDefaultSyncEntityExtCallback
MyEntity.MyWeldingGroupsAddNodeExtCallback
MyEntity.MyWeldingGroupsRemoveNodeExtCallback
MyEntity.MyWeldingGroupsGetGroupNodesExtCallback
MyEntity.MyWeldingGroupsGroupExistsExtCallback
MyEntity.MyProceduralWorldGeneratorTrackEntityExtCallback
MyEntity.CreateStandardRenderComponentsExtCallback
MyEntity.InitComponentsExtCallback
MyEntity.MyEntitiesCreateFromObjectBuilderExtCallback
MyEntity.DebugDraw()
MyEntity.DebugDrawInvalidTriangles()
MyEntity.AddDebugRenderComponent(MyDebugRenderComponentBase)
MyEntity.ContainsDebugRenderComponent(Type)
MyEntity.TryGetDebugRenderComponent<T>(T)
MyEntity.RemoveDebugRenderComponent(Type)
MyEntity.RemoveDebugRenderComponent(MyDebugRenderComponentBase)
MyEntity.ClearDebugRenderComponents()
MyEntity.GetTopMostParent(Type)
MyEntity.GetHudParams(Boolean)
MyEntity.CanBeAddedToRender()
MyEntity.InitComponentsForTesting()
MyEntity.OnCreateSync()
MyEntity.CreateSync()
MyEntity.GetSubpart(String)
MyEntity.TryGetSubpart(String, MyEntitySubpart)
MyEntity.Simulate()
MyEntity.UpdatingStopped()
MyEntity.UpdateAfterSimulation10()
MyEntity.UpdateBeforeSimulation100()
MyEntity.GetFriendlyName()
MyEntity.GetViewMatrix()
MyEntity.Teleport(MatrixD, Object, Boolean)
MyEntity.DebugDrawPhysics()
MyEntity.GetIntersectionWithLine(LineD, Nullable<Vector3D>, Boolean, IntersectionFlags)
MyEntity.GetIntersectionWithLineAndBoundingSphere(LineD, Single)
MyEntity.GetIntersectionWithSphere(BoundingSphereD)
MyEntity.GetIntersectionWithAABB(BoundingBoxD)
MyEntity.GetTrianglesIntersectingSphere(BoundingSphere, Nullable<Vector3>, Nullable<Single>, List<MyTriangle_Vertex_Normals>, Int32)
MyEntity.DoOverlapSphereTest(Single, Vector3D)
MyEntity.GetSmallestDistanceBetweenCameraAndBoundingSphere()
MyEntity.GetLargestDistanceBetweenCameraAndBoundingSphere()
MyEntity.GetDistanceBetweenCameraAndBoundingSphere()
MyEntity.GetDistanceBetweenPlayerPositionAndBoundingSphere()
MyEntity.GetDistanceBetweenCameraAndPosition()
MyEntity.GetBaseEntity()
MyEntity.OnReplicationStarted()
MyEntity.OnReplicationEnded()
MyEntity.SetFadeOut(Boolean)
MyEntity.AddToGamePruningStructure()
MyEntity.RemoveFromGamePruningStructure()
MyEntity.UpdateGamePruningStructure()
MyEntity.RaisePhysicsChanged()
MyEntity.Init(MyObjectBuilder_EntityBase)
MyEntity.BeforeGameLogicInit()
MyEntity.ClampToWorld()
MyEntity.Init(StringBuilder, String, MyEntity, Nullable<Single>, String)
MyEntity.Delete()
MyEntity.BeforeDelete()
MyEntity.Close()
MyEntity.BeforeSave()
MyEntity.PrepareForDraw()
MyEntity.BeforePaste()
MyEntity.AfterPaste()
MyEntity.SetEmissiveParts(String, Color, Single)
MyEntity.SetEmissivePartsForSubparts(String, Color, Single)
MyEntity.UpdateNamedEmissiveParts(UInt32, String, Color, Single)
MyEntity.InstantiateSubpart(MyModelDummy, MyEntitySubpart.Data)
MyEntity.GetCubeBlockParent(MyEntity)
MyEntity.ToString()
MyEntity.GetInventoryBase(Int32)
MyEntity.GetInventoryBase()
MyEntity.SerializeControls(BitStream)
MyEntity.DeserializeControls(BitStream, Boolean)
MyEntity.ApplyLastControls()
MyEntity.ResetControls()
MyEntity.Pin()
MyEntity.Unpin()
MyEntity.UpdateSoundContactPoint(Int64, Vector3, Vector3, Vector3, Single)
MyEntity.IMyEntity.GetTopMostParent(Type)
MyEntity.IMyEntity.GetChildren(List<IMyEntity>, Func<IMyEntity, Boolean>)
MyEntity.IMyEntity.GetFriendlyName()
MyEntity.IMyEntity.Close()
MyEntity.IMyEntity.Delete()
MyEntity.IMyEntity.GetDiffuseColor()
MyEntity.IMyEntity.GetDistanceBetweenCameraAndBoundingSphere()
MyEntity.IMyEntity.GetDistanceBetweenCameraAndPosition()
MyEntity.IMyEntity.GetLargestDistanceBetweenCameraAndBoundingSphere()
MyEntity.IMyEntity.GetSmallestDistanceBetweenCameraAndBoundingSphere()
MyEntity.IMyEntity.GetIntersectionWithLineAndBoundingSphere(LineD, Single)
MyEntity.IMyEntity.GetIntersectionWithSphere(BoundingSphereD)
MyEntity.IMyEntity.GetInventory()
MyEntity.IMyEntity.GetInventory(Int32)
MyEntity.IMyEntity.GetTrianglesIntersectingSphere(BoundingSphere, Nullable<Vector3>, Nullable<Single>, List<MyTriangle_Vertex_Normals>, Int32)
MyEntity.IMyEntity.DoOverlapSphereTest(Single, Vector3D)
MyEntity.IMyEntity.GetObjectBuilder(Boolean)
MyEntity.IMyEntity.IsVisible()
MyEntity.IMyEntity.GetViewMatrix()
MyEntity.IMyEntity.GetWorldMatrixNormalizedInv()
MyEntity.IMyEntity.SetLocalMatrix(Matrix, Object)
MyEntity.IMyEntity.SetWorldMatrix(MatrixD, Object)
MyEntity.IMyEntity.SetPosition(Vector3D)
MyEntity.IMyEntity.EnableColorMaskForSubparts(Boolean)
MyEntity.IMyEntity.SetColorMaskForSubparts(Vector3)
MyEntity.IMyEntity.SetTextureChangesForSubparts(Dictionary<String, MyTextureChange>)
MyEntity.IMyEntity.SetTextureChangesForSubparts(Dictionary<MyStringId, MyTextureChange>)
MyEntity.IMyEntity.SetEmissiveParts(String, Color, Single)
MyEntity.IMyEntity.SetEmissivePartsForSubparts(String, Color, Single)
MyEntity.IMyEntity.GetInventory()
MyEntity.IMyEntity.GetInventory(Int32)
MyEntity.IMyEntity.GetPosition()
MyEntity.Components
MyEntity.Name
MyEntity.PositionComp
MyEntity.Render
MyEntity.GameLogic
MyEntity.EntityId
MyEntity.SyncObject
MyEntity.Storage
MyEntity.EntityStorage
MyEntity.Closed
MyEntity.MarkedForClose
MyEntity.MaxGlassDistSq
MyEntity.Save
MyEntity.IsPreview
MyEntity.IsReadyForReplication
MyEntity.NeedsUpdate
MyEntity.WorldMatrix
MyEntity.Parent
MyEntity.Hierarchy
MyEntity.IMyEntity.Hierarchy
MyEntity.IMyEntity.Physics
MyEntity.InvalidateOnMove
MyEntity.SyncFlag
MyEntity.NeedsWorldMatrix
MyEntity.InScene
MyEntity.IsVolumetric
MyEntity.LocationForHudMarker
MyEntity.Model
MyEntity.ModelCollision
MyEntity.DisplayName
MyEntity.DebugName
MyEntity.Subparts
MyEntity.IsCCDForProjectiles
MyEntity.Pinned
MyEntity.UpdateDuration
MyEntity.IsReplicated
MyEntity.InventoryCount
MyEntity.HasInventory
MyEntity.DisplayNameText
MyEntity.LastSnapshotFlags
MyEntity.Flags
MyEntity.IMyEntity.Parent
MyEntity.IMyEntity.Name
MyEntity.IMyEntity.DebugAsyncLoading
MyEntity.IMyEntity.DisplayName
MyEntity.IMyEntity.MarkedForClose
MyEntity.IMyEntity.Closed
MyEntity.IMyEntity.Model
MyEntity.IMyEntity.GameLogic
MyEntity.IMyEntity.NeedsUpdate
MyEntity.IMyEntity.NearFlag
MyEntity.IMyEntity.CastShadows
MyEntity.IMyEntity.FastCastShadowResolve
MyEntity.IMyEntity.NeedsResolveCastShadow
MyEntity.IMyEntity.MaxGlassDistSq
MyEntity.IMyEntity.NeedsDraw
MyEntity.IMyEntity.NeedsDrawFromParent
MyEntity.IMyEntity.Transparent
MyEntity.IMyEntity.ShadowBoxLod
MyEntity.IMyEntity.SkipIfTooSmall
MyEntity.IMyEntity.Storage
MyEntity.IMyEntity.Visible
MyEntity.IMyEntity.Save
MyEntity.IMyEntity.PersistentFlags
MyEntity.IMyEntity.InScene
MyEntity.IMyEntity.InvalidateOnMove
MyEntity.IMyEntity.IsCCDForProjectiles
MyEntity.IMyEntity.IsVolumetric
MyEntity.IMyEntity.LocalAABB
MyEntity.IMyEntity.LocalAABBHr
MyEntity.IMyEntity.LocalMatrix
MyEntity.IMyEntity.LocalVolume
MyEntity.IMyEntity.LocalVolumeOffset
MyEntity.IMyEntity.LocationForHudMarker
MyEntity.IMyEntity.Synchronized
MyEntity.IMyEntity.WorldMatrix
MyEntity.IMyEntity.WorldMatrixInvScaled
MyEntity.IMyEntity.WorldMatrixNormalizedInv
MyEntity.IMyEntity.ModelCollision
MyEntity.IMyEntity.HasInventory
MyEntity.IMyEntity.InventoryCount
MyEntity.IMyEntity.DisplayName
MyEntity.IMyEntity.Name
MyEntity.IMyEntity.WorldAABB
MyEntity.IMyEntity.WorldAABBHr
MyEntity.IMyEntity.WorldMatrix
MyEntity.IMyEntity.WorldVolume
MyEntity.IMyEntity.WorldVolumeHr
MyEntity.StopPhysicsActivation
MyEntity.OnMarkForClose
MyEntity.OnClose
MyEntity.OnClosing
MyEntity.OnModelRefresh
MyEntity.OnUpdateOnceBeforeNextFrame
MyEntity.OnDebugDraw
MyEntity.OnPhysicsChanged
MyEntity.OnPhysicsComponentChanged
MyEntity.AddedToScene
MyEntity.RemovedFromScene
MyEntity.OnTeleported
MyEntity.IMyEntity.OnClose
MyEntity.IMyEntity.OnClosing
MyEntity.IMyEntity.OnMarkForClose
MyEntity.IMyEntity.OnPhysicsChanged
Namespace: Sandbox.Game.Entities
Assembly: Sandbox.Game.dll
Syntax
[MyCubeBlockType]
[MyTerminalInterface]
public class MyJumpDrive : MyFunctionalBlock, IMyComponentOwner<MyIDModule>, IMyUpgradableBlock, IMyUpgradableBlock, IMyEventProxy, IMyEventOwner, IMySyncedEntity, IMyTieredUpdateBlock, IMyUpdateTimer, IMyTextSurfaceProvider, IMyMultiTextPanelComponentOwner, IMyTextPanelComponentOwner, IMyJumpDrive, IMyFunctionalBlock, IMyTerminalBlock, IMyCubeBlock, IMyEntity, IMyJumpDrive, IMyFunctionalBlock, IMyTerminalBlock, IMyCubeBlock, IMyEntity, IMyStoredPowerRatio

Constructors

MyJumpDrive()

Declaration
public MyJumpDrive()

Fields

IsJumping

Declaration
public bool IsJumping
Field Value
Type Description
System.Boolean

Properties

BlockDefinition

Declaration
public MyJumpDriveDefinition BlockDefinition { get; }
Property Value
Type Description
MyJumpDriveDefinition

StoredPowerRatio

Declaration
public float StoredPowerRatio { get; }
Property Value
Type Description
System.Single

Methods

CanJumpAndHasAccess(Int64)

Declaration
public bool CanJumpAndHasAccess(long userId)
Parameters
Type Name Description
System.Int64 userId
Returns
Type Description
System.Boolean

CanJumpIfFullAndHasAccess(Int64)

Declaration
public bool CanJumpIfFullAndHasAccess(long userId)
Parameters
Type Name Description
System.Int64 userId
Returns
Type Description
System.Boolean

CreateTerminalControls()

Declaration
protected override void CreateTerminalControls()
Overrides
Sandbox.Game.Entities.Cube.MyFunctionalBlock.CreateTerminalControls()

GetObjectBuilderCubeBlock(Boolean)

Declaration
public override MyObjectBuilder_CubeBlock GetObjectBuilderCubeBlock(bool copy = false)
Parameters
Type Name Description
System.Boolean copy
Returns
Type Description
MyObjectBuilder_CubeBlock
Overrides
Sandbox.Game.Entities.Cube.MyFunctionalBlock.GetObjectBuilderCubeBlock(System.Boolean)

Init(MyObjectBuilder_CubeBlock, MyCubeGrid)

Declaration
public override void Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
Parameters
Type Name Description
MyObjectBuilder_CubeBlock objectBuilder
MyCubeGrid cubeGrid
Overrides
Sandbox.Game.Entities.Cube.MyFunctionalBlock.Init(VRage.Game.MyObjectBuilder_CubeBlock, Sandbox.Game.Entities.MyCubeGrid)

OnAddedToScene(Object)

Declaration
public override void OnAddedToScene(object source)
Parameters
Type Name Description
System.Object source
Overrides
Sandbox.Game.Entities.Cube.MyFunctionalBlock.OnAddedToScene(System.Object)

OnModelChange()

Declaration
public override void OnModelChange()
Overrides
Sandbox.Game.Entities.Cube.MyFunctionalBlock.OnModelChange()

OnRegisteredToGridSystems()

Declaration
public override void OnRegisteredToGridSystems()
Overrides
MyCubeBlock.OnRegisteredToGridSystems()

OnUnregisteredFromGridSystems()

Declaration
public override void OnUnregisteredFromGridSystems()
Overrides
MyCubeBlock.OnUnregisteredFromGridSystems()

SetEmissiveStateDamaged()

Declaration
public override bool SetEmissiveStateDamaged()
Returns
Type Description
System.Boolean
Overrides
MyCubeBlock.SetEmissiveStateDamaged()

SetEmissiveStateDisabled()

Declaration
public override bool SetEmissiveStateDisabled()
Returns
Type Description
System.Boolean
Overrides
MyCubeBlock.SetEmissiveStateDisabled()

SetEmissiveStateWorking()

Declaration
public override bool SetEmissiveStateWorking()
Returns
Type Description
System.Boolean
Overrides
MyCubeBlock.SetEmissiveStateWorking()

SetStoredPower(Single)

Declaration
public void SetStoredPower(float filledRatio)
Parameters
Type Name Description
System.Single filledRatio

UpdateAfterSimulation()

Declaration
public override void UpdateAfterSimulation()
Overrides
Sandbox.Game.Entities.Cube.MyFunctionalBlock.UpdateAfterSimulation()

UpdateAfterSimulation100()

Declaration
public override void UpdateAfterSimulation100()
Overrides
Sandbox.Game.Entities.Cube.MyFunctionalBlock.UpdateAfterSimulation100()

UpdateDetailedInfo(StringBuilder)

Declaration
protected override void UpdateDetailedInfo(StringBuilder detailedInfo)
Parameters
Type Name Description
System.Text.StringBuilder detailedInfo
Overrides
Sandbox.Game.Entities.Cube.MyTerminalBlock.UpdateDetailedInfo(System.Text.StringBuilder)

UpdateOnceBeforeFrame()

Declaration
public override void UpdateOnceBeforeFrame()
Overrides
Sandbox.Game.Entities.Cube.MyFunctionalBlock.UpdateOnceBeforeFrame()

Explicit Interface Implementations

IMyJumpDrive.CurrentStoredPower

Declaration
float IMyJumpDrive.CurrentStoredPower { get; set; }
Returns
Type Description
System.Single

IMyJumpDrive.Jump(Boolean)

Declaration
void IMyJumpDrive.Jump(bool usePilot)
Parameters
Type Name Description
System.Boolean usePilot

IMyStoredPowerRatio.StoredPowerRatioChanged

Declaration
event Action<IMyStoredPowerRatio, float, float> IMyStoredPowerRatio.StoredPowerRatioChanged
Returns
Type Description
System.Action<IMyStoredPowerRatio, System.Single, System.Single>

IMyJumpDrive.CurrentStoredPower

Declaration
float IMyJumpDrive.CurrentStoredPower { get; }
Returns
Type Description
System.Single

IMyJumpDrive.JumpDistanceMeters

Declaration
float IMyJumpDrive.JumpDistanceMeters { get; set; }
Returns
Type Description
System.Single

IMyJumpDrive.JumpDistanceRatio

Declaration
float IMyJumpDrive.JumpDistanceRatio { get; set; }
Returns
Type Description
System.Single

IMyJumpDrive.MaxJumpDistanceMeters

Declaration
float IMyJumpDrive.MaxJumpDistanceMeters { get; }
Returns
Type Description
System.Single

IMyJumpDrive.MaxStoredPower

Declaration
float IMyJumpDrive.MaxStoredPower { get; }
Returns
Type Description
System.Single

IMyJumpDrive.MinJumpDistanceMeters

Declaration
float IMyJumpDrive.MinJumpDistanceMeters { get; }
Returns
Type Description
System.Single

IMyJumpDrive.Recharge

Declaration
bool IMyJumpDrive.Recharge { get; set; }
Returns
Type Description
System.Boolean

IMyJumpDrive.Status

Declaration
MyJumpDriveStatus IMyJumpDrive.Status { get; }
Returns
Type Description
MyJumpDriveStatus

Implements

IMyComponentOwner<T>
IMyUpgradableBlock
IMyUpgradableBlock
IMyTextSurfaceProvider
IMyMultiTextPanelComponentOwner
IMyJumpDrive
IMyFunctionalBlock
IMyTerminalBlock
IMyCubeBlock
IMyEntity
IMyJumpDrive
IMyFunctionalBlock
IMyTerminalBlock
IMyCubeBlock
IMyEntity
IMyStoredPowerRatio

Extension Methods

MyEntityInventoryOwnerExtensions.InventoryOwnerType(MyEntity)
MyEntityExtensions.GetPhysicsBody(MyEntity)
MyEntityExtensions.UpdateGamePruningStructure(MyEntity)
MyEntityExtensions.AddToGamePruningStructure(MyEntity)
MyEntityExtensions.RemoveFromGamePruningStructure(MyEntity)
MyEntityExtensions.EntityFactoryCreateObjectBuilder(MyEntity)
MyEntityExtensions.CreateDefaultSyncEntity(MyEntity)
MyEntityExtensions.AddNodeToWeldingGroups(MyEntity)
MyEntityExtensions.RemoveNodeFromWeldingGroups(MyEntity)
MyEntityExtensions.GetWeldingGroupNodes(MyEntity, List<MyEntity>)
MyEntityExtensions.WeldingGroupExists(MyEntity)
MyEntityExtensions.ProceduralWorldGeneratorTrackEntity(MyEntity)
MyEntityExtensions.TryGetInventory(MyEntity, out MyInventoryBase)
MyEntityExtensions.TryGetInventory(MyEntity, out MyInventory)
MyEntityExtensions.GetInventory(MyEntity, Int32)
MyEntityContainerEventExtensions.RaiseEntityEvent(MyEntity, MyStringHash, MyEntityContainerEventExtensions.EntityEventParams)
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