Interface IMyGunBaseUser
Assembly: Sandbox.Game.dll
Syntax
public interface IMyGunBaseUser
Properties
AmmoInventory
The inventory in which the weapon searches for additional ammo
Declaration
MyInventory AmmoInventory { get; }
Property Value
ConstraintDisplayName
Declaration
string ConstraintDisplayName { get; }
Property Value
Type |
Description |
System.String |
|
IgnoreEntities
Declaration
MyEntity[] IgnoreEntities { get; }
Property Value
Launcher
Declaration
IMyMissileGunObject Launcher { get; }
Property Value
Owner
Declaration
Property Value
OwnerId
Declaration
Property Value
Type |
Description |
System.Int64 |
|
PhysicalItemId
The physical item that is being searched for in the weapon inventory. Can be ignored if WeaponInventory is null
Declaration
MyDefinitionId PhysicalItemId { get; }
Property Value
Weapon
Declaration
Property Value
WeaponInventory
The inventory in which the weapon searches for it's object builder (e.g. an automatic rifle in character's inventory)
Can be null if the object builder is not to be searched
Declaration
MyInventory WeaponInventory { get; }
Property Value
Extension Methods