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Interface IMyMissileGunObject

Inherited Members
IMyGunObject<MyGunBase>.DirectionToTarget(Vector3D)
IMyGunObject<MyGunBase>.CanShoot(MyShootActionEnum, Int64, MyGunStatusEnum)
IMyGunObject<MyGunBase>.Shoot(MyShootActionEnum, Vector3, Nullable<Vector3D>, String)
IMyGunObject<MyGunBase>.GetShootDirection()
IMyGunObject<MyGunBase>.BeginShoot(MyShootActionEnum)
IMyGunObject<MyGunBase>.EndShoot(MyShootActionEnum)
IMyGunObject<MyGunBase>.BeginFailReaction(MyShootActionEnum, MyGunStatusEnum)
IMyGunObject<MyGunBase>.BeginFailReactionLocal(MyShootActionEnum, MyGunStatusEnum)
IMyGunObject<MyGunBase>.ShootFailReactionLocal(MyShootActionEnum, MyGunStatusEnum)
IMyGunObject<MyGunBase>.GetTotalAmmunitionAmount()
IMyGunObject<MyGunBase>.GetAmmunitionAmount()
IMyGunObject<MyGunBase>.GetMagazineAmount()
IMyGunObject<MyGunBase>.OnControlAcquired(IMyCharacter)
IMyGunObject<MyGunBase>.OnControlReleased()
IMyGunObject<MyGunBase>.DrawHud(IMyCameraController, Int64)
IMyGunObject<MyGunBase>.DrawHud(IMyCameraController, Int64, Boolean)
IMyGunObject<MyGunBase>.UpdateSoundEmitter()
IMyGunObject<MyGunBase>.SupressShootAnimation()
IMyGunObject<MyGunBase>.GetMuzzlePosition()
IMyGunObject<MyGunBase>.IsToolbarUsable()
IMyGunObject<MyGunBase>.BackkickForcePerSecond
IMyGunObject<MyGunBase>.ShakeAmount
IMyGunObject<MyGunBase>.DefinitionId
IMyGunObject<MyGunBase>.EnabledInWorldRules
IMyGunObject<MyGunBase>.GunBase
IMyGunObject<MyGunBase>.IsSkinnable
IMyGunObject<MyGunBase>.IsTargetLockingCapable
IMyGunObject<MyGunBase>.IsShooting
IMyGunObject<MyGunBase>.ShootDirectionUpdateTime
IMyGunObject<MyGunBase>.NeedsShootDirectionWhileAiming
IMyGunObject<MyGunBase>.MaximumShotLength
IMyShootOrigin.ShootOrigin
IMyShootOrigin.GetAmmoDefinition
IMyShootOrigin.MaxShootRange
Namespace: Sandbox.Game.Entities
Assembly: Sandbox.Game.dll
Syntax
public interface IMyMissileGunObject : IMyGunObject<MyGunBase>, IMyShootOrigin

Methods

RemoveMissile(Int64)

Declaration
void RemoveMissile(long entityId)
Parameters
Type Name Description
System.Int64 entityId

ShootMissile(MyObjectBuilder_Missile)

Declaration
void ShootMissile(MyObjectBuilder_Missile builder)
Parameters
Type Name Description
MyObjectBuilder_Missile builder
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