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Class MyInventorySpawnComponent

Inheritance
System.Object
MyComponentBase
MyEntityComponentBase
MyCharacterComponent
MyInventorySpawnComponent
Inherited Members
MyCharacterComponent.UpdateAfterSimulation10()
MyCharacterComponent.UpdateBeforeSimulation()
MyCharacterComponent.UpdateBeforeSimulationParallel()
MyCharacterComponent.Simulate()
MyCharacterComponent.UpdateAfterSimulation()
MyCharacterComponent.UpdateAfterSimulationParallel()
MyCharacterComponent.UpdateBeforeSimulation100()
MyCharacterComponent.OnAddedToContainer()
MyCharacterComponent.OnBeforeRemovedFromContainer()
MyCharacterComponent.NeedsUpdateAfterSimulation
MyCharacterComponent.NeedsUpdateAfterSimulationParallel
MyCharacterComponent.NeedsUpdateSimulation
MyCharacterComponent.NeedsUpdateAfterSimulation10
MyCharacterComponent.NeedsUpdateBeforeSimulation100
MyCharacterComponent.NeedsUpdateBeforeSimulation
MyCharacterComponent.NeedsUpdateBeforeSimulationParallel
MyCharacterComponent.Character
MyEntityComponentBase.Container
MyEntityComponentBase.Entity
MyEntityComponentBase.AttachSyncToEntity
MyEntityComponentBase.OnAfterAddedToContainer
MyEntityComponentBase.BeforeRemovedFromContainer
MyComponentBase.SetContainer(IMyComponentContainer)
MyComponentBase.GetAs<T>()
MyComponentBase.OnAddedToScene()
MyComponentBase.OnRemovedFromScene()
MyComponentBase.Serialize(Boolean)
MyComponentBase.Deserialize(MyObjectBuilder_ComponentBase)
MyComponentBase.Init(MyComponentDefinitionBase)
MyComponentBase.RemoveExistingComponentOnNewInsert
MyComponentBase.ContainerBase
Namespace: Sandbox.Game.Entities.Character.Components
Assembly: Sandbox.Game.dll
Syntax
public class MyInventorySpawnComponent : MyCharacterComponent, IMyEntityComponentBase, IMyComponentBase

Constructors

MyInventorySpawnComponent()

Declaration
public MyInventorySpawnComponent()

Properties

ComponentTypeDebugString

Declaration
public override string ComponentTypeDebugString { get; }
Property Value
Type Description
System.String
Overrides
MyCharacterComponent.ComponentTypeDebugString

Methods

IsSerialized()

Declaration
public override bool IsSerialized()
Returns
Type Description
System.Boolean
Overrides
MyComponentBase.IsSerialized()

OnCharacterDead()

Declaration
public override void OnCharacterDead()
Overrides
MyCharacterComponent.OnCharacterDead()

Extension Methods

MyEntityContainerEventExtensions.RegisterForEntityEvent(MyEntityComponentBase, MyStringHash, MyEntityContainerEventExtensions.EntityEventHandler)
MyEntityContainerEventExtensions.RegisterForEntityEvent(MyEntityComponentBase, MyEntity, MyStringHash, MyEntityContainerEventExtensions.EntityEventHandler)
MyEntityContainerEventExtensions.UnregisterForEntityEvent(MyEntityComponentBase, MyEntity, MyStringHash)
MyEntityContainerEventExtensions.RaiseEntityEvent(MyEntityComponentBase, MyStringHash, MyEntityContainerEventExtensions.EntityEventParams)
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