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Class MyRepairBlueprintDefinition

Inheritance
System.Object
MyDefinitionBase
MyBlueprintDefinitionBase
MyBlueprintDefinition
MyRepairBlueprintDefinition
Inherited Members
MyBlueprintDefinition.Postprocess()
MyBlueprintDefinition.GetBlueprints(List<MyBlueprintDefinitionBase.ProductionInfo>)
MyBlueprintDefinitionBase.Prerequisites
MyBlueprintDefinitionBase.Results
MyBlueprintDefinitionBase.ProgressBarSoundCue
MyBlueprintDefinitionBase.BaseProductionTimeInSeconds
MyBlueprintDefinitionBase.OutputVolume
MyBlueprintDefinitionBase.Atomic
MyBlueprintDefinitionBase.IsPrimary
MyBlueprintDefinitionBase.Priority
MyBlueprintDefinitionBase.ToString()
MyBlueprintDefinitionBase.InputItemType
MyBlueprintDefinitionBase.PostprocessNeeded
MyDefinitionBase.Id
MyDefinitionBase.DisplayNameEnum
MyDefinitionBase.DescriptionEnum
MyDefinitionBase.DisplayNameString
MyDefinitionBase.DescriptionString
MyDefinitionBase.DescriptionArgs
MyDefinitionBase.Icons
MyDefinitionBase.Enabled
MyDefinitionBase.Public
MyDefinitionBase.AvailableInSurvival
MyDefinitionBase.Context
MyDefinitionBase.Init(MyObjectBuilder_DefinitionBase, MyModContext)
MyDefinitionBase.GetObjectBuilder()
MyDefinitionBase.CheckDefinitionDLCs(String[])
MyDefinitionBase.DLCs
MyDefinitionBase.DisplayNameText
MyDefinitionBase.DescriptionText
Namespace: Sandbox.Definitions
Assembly: Sandbox.Game.dll
Syntax
[MyDefinitionType]
public class MyRepairBlueprintDefinition : MyBlueprintDefinition

Constructors

MyRepairBlueprintDefinition()

Declaration
public MyRepairBlueprintDefinition()

Fields

RepairAmount

Declaration
public float RepairAmount
Field Value
Type Description
System.Single

Methods

Init(MyObjectBuilder_DefinitionBase)

Declaration
protected override void Init(MyObjectBuilder_DefinitionBase ob)
Parameters
Type Name Description
MyObjectBuilder_DefinitionBase ob
Overrides
MyBlueprintDefinition.Init(MyObjectBuilder_DefinitionBase)
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