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Class MyPhysicalModelDefinition.Postprocessor

Inheritance
System.Object
MyDefinitionPostprocessor
MyPhysicalModelDefinition.Postprocessor
Inherited Members
MyDefinitionPostprocessor.DefinitionType
MyDefinitionPostprocessor.Comparer
MyDefinitionPostprocessor.OverrideBy(MyDefinitionPostprocessor.Bundle, MyDefinitionPostprocessor.Bundle)
MyDefinitionPostprocessor.Priority
Namespace: Sandbox.Definitions
Assembly: Sandbox.Game.dll
Syntax
protected class Postprocessor : MyDefinitionPostprocessor

Constructors

Postprocessor()

Declaration
public Postprocessor()

Methods

AfterLoaded(ref MyDefinitionPostprocessor.Bundle)

Declaration
public override void AfterLoaded(ref MyDefinitionPostprocessor.Bundle definitions)
Parameters
Type Name Description
MyDefinitionPostprocessor.Bundle definitions
Overrides
MyDefinitionPostprocessor.AfterLoaded(ref MyDefinitionPostprocessor.Bundle)

AfterPostprocess(MyDefinitionSet, Dictionary<MyStringHash, MyDefinitionBase>)

Declaration
public override void AfterPostprocess(MyDefinitionSet set, Dictionary<MyStringHash, MyDefinitionBase> definitions)
Parameters
Type Name Description
MyDefinitionSet set
System.Collections.Generic.Dictionary<MyStringHash, MyDefinitionBase> definitions
Overrides
MyDefinitionPostprocessor.AfterPostprocess(MyDefinitionSet, Dictionary<MyStringHash, MyDefinitionBase>)
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