Show / Hide Table of Contents

Class MyPhysicalMaterialDefinition.CollisionProperty

Inheritance
System.Object
MyPhysicalMaterialDefinition.CollisionProperty
Namespace: Sandbox.Definitions
Assembly: Sandbox.Game.dll
Syntax
public sealed class CollisionProperty : ValueType

Constructors

CollisionProperty(String, String, List<AlternativeImpactSounds>, MyObjectBuilder_MaterialPropertiesDefinition.EffectHitAngle)

Declaration
public CollisionProperty(string soundCue, string particleEffectName, List<AlternativeImpactSounds> impactsounds, MyObjectBuilder_MaterialPropertiesDefinition.EffectHitAngle effectHitAngle)
Parameters
Type Name Description
System.String soundCue
System.String particleEffectName
System.Collections.Generic.List<AlternativeImpactSounds> impactsounds
MyObjectBuilder_MaterialPropertiesDefinition.EffectHitAngle effectHitAngle

Fields

EffectHitAngle

Declaration
public MyObjectBuilder_MaterialPropertiesDefinition.EffectHitAngle EffectHitAngle
Field Value
Type Description
MyObjectBuilder_MaterialPropertiesDefinition.EffectHitAngle

ImpactSoundCues

Declaration
public List<MyPhysicalMaterialDefinition.ImpactSounds> ImpactSoundCues
Field Value
Type Description
System.Collections.Generic.List<MyPhysicalMaterialDefinition.ImpactSounds>

ParticleEffect

Declaration
public string ParticleEffect
Field Value
Type Description
System.String

Sound

Declaration
public MySoundPair Sound
Field Value
Type Description
MySoundPair
☀
☾
In This Article
Back to top
Generated by DocFX
☀
☾