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Class MyAssetModifierDefinition

Inheritance
System.Object
MyDefinitionBase
MyAssetModifierDefinition
Inherited Members
MyDefinitionBase.Id
MyDefinitionBase.DisplayNameEnum
MyDefinitionBase.DescriptionEnum
MyDefinitionBase.DisplayNameString
MyDefinitionBase.DescriptionString
MyDefinitionBase.DescriptionArgs
MyDefinitionBase.Icons
MyDefinitionBase.Enabled
MyDefinitionBase.Public
MyDefinitionBase.AvailableInSurvival
MyDefinitionBase.Context
MyDefinitionBase.Init(MyObjectBuilder_DefinitionBase, MyModContext)
MyDefinitionBase.Postprocess()
MyDefinitionBase.GetObjectBuilder()
MyDefinitionBase.ToString()
MyDefinitionBase.CheckDefinitionDLCs(String[])
MyDefinitionBase.DLCs
MyDefinitionBase.DisplayNameText
MyDefinitionBase.DescriptionText
Namespace: Sandbox.Definitions
Assembly: Sandbox.Game.dll
Syntax
[MyDefinitionType]
public class MyAssetModifierDefinition : MyDefinitionBase

Constructors

MyAssetModifierDefinition()

Declaration
public MyAssetModifierDefinition()

Fields

DefaultColor

Declaration
public Nullable<Color> DefaultColor
Field Value
Type Description
System.Nullable<Color>

MetalnessColorable

Declaration
public bool MetalnessColorable
Field Value
Type Description
System.Boolean

Textures

Declaration
public List<MyObjectBuilder_AssetModifierDefinition.MyAssetTexture> Textures
Field Value
Type Description
System.Collections.Generic.List<MyObjectBuilder_AssetModifierDefinition.MyAssetTexture>

Methods

GetFilepath(String, MyTextureType)

Declaration
public string GetFilepath(string location, MyTextureType type)
Parameters
Type Name Description
System.String location
VRageRender.Messages.MyTextureType type
Returns
Type Description
System.String

Init(MyObjectBuilder_DefinitionBase)

Declaration
protected override void Init(MyObjectBuilder_DefinitionBase builder)
Parameters
Type Name Description
MyObjectBuilder_DefinitionBase builder
Overrides
MyDefinitionBase.Init(MyObjectBuilder_DefinitionBase)
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