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Namespace VRage.Library.Utils

Classes

BlittableHelper<T>

DebugUtils

Disposable

DontCheckAttribute

InterpolationHandler<T>

MyDefaultLogInject

MyEnum<T>

MyEnum<T>.Range

MyGameModeEnum

MyGameTimer

Global thread-safe timer. Time for update and time for draw must be copied at the beginning of update and draw.

MyHashRandomUtils

MyImageHeaderUtils

MyImageHeaderUtils.DDS_HEADER

MyImageHeaderUtils.DDS_PIXELFORMAT

MyInterpolationQueue<T>

MyIterableComplementSet<T>

MyIterableComplementSetExtensions

MyLibraryUtils

MyRandom

Original C# implementation which allows settings the seed.

MyRandom.State

MyRandom.StateToken

MyTimeSpan

Hi-resolution time span. Beware: the resolution can be different on different systems!

MyValueAggregator

PathUtils

WaitForTargetFrameRate

Interfaces

IMyCondition

Interface of totally generic condition.

IMyCondition<T>

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