Namespace VRage.Library.Utils
Classes
BlittableHelper<T>
DebugUtils
Disposable
DontCheckAttribute
InterpolationHandler<T>
MyDefaultLogInject
MyEnum<T>
MyEnum<T>.Range
MyGameModeEnum
MyGameTimer
Global thread-safe timer. Time for update and time for draw must be copied at the beginning of update and draw.
MyHashRandomUtils
MyImageHeaderUtils
MyImageHeaderUtils.DDS_HEADER
MyImageHeaderUtils.DDS_PIXELFORMAT
MyInterpolationQueue<T>
MyIterableComplementSet<T>
MyIterableComplementSetExtensions
MyLibraryUtils
MyRandom
Original C# implementation which allows settings the seed.
MyRandom.State
MyRandom.StateToken
MyTimeSpan
Hi-resolution time span. Beware: the resolution can be different on different systems!
MyValueAggregator
PathUtils
WaitForTargetFrameRate
Interfaces
IMyCondition
Interface of totally generic condition.