Class CharacterMovementStateChangedDelegate
  
  
  
  
    Inheritance
    System.Object
    CharacterMovementStateChangedDelegate
   
  
  Assembly: VRage.Game.dll
  Syntax
  
    public sealed class CharacterMovementStateChangedDelegate : MulticastDelegate
   
  Constructors
  
  
  
  
  CharacterMovementStateChangedDelegate(Object, IntPtr)
  
  
  Declaration
  
    public CharacterMovementStateChangedDelegate(object object, IntPtr method)
   
  Parameters
  
    
      
        | Type | Name | Description | 
    
    
      
        | System.Object | object |  | 
      
        | System.IntPtr | method |  | 
    
  
  Methods
  
  
  
  
  BeginInvoke(IMyCharacter, MyCharacterMovementEnum, MyCharacterMovementEnum, AsyncCallback, Object)
  
  
  Declaration
  
    public virtual IAsyncResult BeginInvoke(IMyCharacter character, MyCharacterMovementEnum oldState, MyCharacterMovementEnum newState, AsyncCallback callback, object object)
   
  Parameters
  
  Returns
  
    
      
        | Type | Description | 
    
    
      
        | System.IAsyncResult |  | 
    
  
  
  
  
  EndInvoke(IAsyncResult)
  
  
  Declaration
  
    public virtual void EndInvoke(IAsyncResult result)
   
  Parameters
  
    
      
        | Type | Name | Description | 
    
    
      
        | System.IAsyncResult | result |  | 
    
  
  
  
  
  Invoke(IMyCharacter, MyCharacterMovementEnum, MyCharacterMovementEnum)
  
  
  Declaration
  
    public virtual void Invoke(IMyCharacter character, MyCharacterMovementEnum oldState, MyCharacterMovementEnum newState)
   
  Parameters