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Class MyUseObjectFactory

Inheritance
System.Object
MyUseObjectFactory
Namespace: VRage.Game.Entity.UseObject
Assembly: VRage.Game.dll
Syntax
[PreloadRequired]
public static class MyUseObjectFactory : Object

Methods

CreateUseObject(String, IMyEntity, String, MyModelDummy, UInt32)

Declaration
public static IMyUseObject CreateUseObject(string detectorName, IMyEntity owner, string dummyName, MyModelDummy dummyData, uint shapeKey)
Parameters
Type Name Description
System.String detectorName
IMyEntity owner
System.String dummyName
VRageRender.Import.MyModelDummy dummyData
System.UInt32 shapeKey
Returns
Type Description
IMyUseObject

RegisterAssemblyTypes(Assembly)

Declaration
public static void RegisterAssemblyTypes(Assembly assembly)
Parameters
Type Name Description
System.Reflection.Assembly assembly

RegisterAssemblyTypes(Assembly[])

Declaration
public static void RegisterAssemblyTypes(Assembly[] assemblies)
Parameters
Type Name Description
System.Reflection.Assembly[] assemblies

RestoreBaseGamePreset()

Declaration
public static void RestoreBaseGamePreset()
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