Class MyUseObjectFactory
Inheritance
System.Object
MyUseObjectFactory
Assembly: VRage.Game.dll
Syntax
[PreloadRequired]
public static class MyUseObjectFactory : Object
Methods
CreateUseObject(String, IMyEntity, String, MyModelDummy, UInt32)
Declaration
public static IMyUseObject CreateUseObject(string detectorName, IMyEntity owner, string dummyName, MyModelDummy dummyData, uint shapeKey)
Parameters
| Type |
Name |
Description |
| System.String |
detectorName |
|
| IMyEntity |
owner |
|
| System.String |
dummyName |
|
| VRageRender.Import.MyModelDummy |
dummyData |
|
| System.UInt32 |
shapeKey |
|
Returns
RegisterAssemblyTypes(Assembly)
Declaration
public static void RegisterAssemblyTypes(Assembly assembly)
Parameters
| Type |
Name |
Description |
| System.Reflection.Assembly |
assembly |
|
RegisterAssemblyTypes(Assembly[])
Declaration
public static void RegisterAssemblyTypes(Assembly[] assemblies)
Parameters
| Type |
Name |
Description |
| System.Reflection.Assembly[] |
assemblies |
|
RestoreBaseGamePreset()
Declaration
public static void RestoreBaseGamePreset()