Class MySessionComponentDescriptor
  
  
  
  
    Inheritance
    System.Object
    MySessionComponentDescriptor
   
  
  Assembly: VRage.Game.dll
  Syntax
  
    public class MySessionComponentDescriptor : Attribute
   
  Constructors
  
  
  
  
  MySessionComponentDescriptor(MyUpdateOrder)
  
  
  Declaration
  
    public MySessionComponentDescriptor(MyUpdateOrder updateOrder)
   
  Parameters
  
  
  
  
  MySessionComponentDescriptor(MyUpdateOrder, Int32)
  
  
  Declaration
  
    public MySessionComponentDescriptor(MyUpdateOrder updateOrder, int priority)
   
  Parameters
  
    
      
        | Type | Name | Description | 
    
    
      
        | MyUpdateOrder | updateOrder |  | 
      
        | System.Int32 | priority |  | 
    
  
  
  
  
  MySessionComponentDescriptor(MyUpdateOrder, Int32, Type, Type, Boolean)
  
  
  Declaration
  
    public MySessionComponentDescriptor(MyUpdateOrder updateOrder, int priority, Type obType, Type registrationType = null, bool serverOnly = false)
   
  Parameters
  
    
      
        | Type | Name | Description | 
    
    
      
        | MyUpdateOrder | updateOrder |  | 
      
        | System.Int32 | priority |  | 
      
        | System.Type | obType |  | 
      
        | System.Type | registrationType |  | 
      
        | System.Boolean | serverOnly |  | 
    
  
  Fields
  
  
  
  ComponentType
  
  
  Declaration
  
    public Type ComponentType
   
  Field Value
  
    
      
        | Type | Description | 
    
    
      
        | System.Type |  | 
    
  
  
  
  ObjectBuilderType
  
  
  Declaration
  
    public MyObjectBuilderType ObjectBuilderType
   
  Field Value
  
  
  
  Priority
  Lower Priority is loaded before higher Priority
Declaration
  
  Field Value
  
    
      
        | Type | Description | 
    
    
      
        | System.Int32 |  | 
    
  
  
  
  UpdateOrder
  
  
  Declaration
  
    public MyUpdateOrder UpdateOrder
   
  Field Value
  
  Properties
  
  
  
  
  IsServerOnly
  Is server only is used for client request of the world. if the component is server only, it's not sent to the client on world request.
Declaration
  
    public bool IsServerOnly { get; }
   
  Property Value
  
    
      
        | Type | Description | 
    
    
      
        | System.Boolean |  |