Show / Hide Table of Contents

Class MySessionComponentDescriptor

Inheritance
System.Object
MySessionComponentDescriptor
Namespace: VRage.Game.Components
Assembly: VRage.Game.dll
Syntax
public class MySessionComponentDescriptor : Attribute

Constructors

MySessionComponentDescriptor(MyUpdateOrder)

Declaration
public MySessionComponentDescriptor(MyUpdateOrder updateOrder)
Parameters
Type Name Description
MyUpdateOrder updateOrder

MySessionComponentDescriptor(MyUpdateOrder, Int32)

Declaration
public MySessionComponentDescriptor(MyUpdateOrder updateOrder, int priority)
Parameters
Type Name Description
MyUpdateOrder updateOrder
System.Int32 priority

MySessionComponentDescriptor(MyUpdateOrder, Int32, Type, Type, Boolean)

Declaration
public MySessionComponentDescriptor(MyUpdateOrder updateOrder, int priority, Type obType, Type registrationType = null, bool serverOnly = false)
Parameters
Type Name Description
MyUpdateOrder updateOrder
System.Int32 priority
System.Type obType
System.Type registrationType
System.Boolean serverOnly

Fields

ComponentType

Declaration
public Type ComponentType
Field Value
Type Description
System.Type

ObjectBuilderType

Declaration
public MyObjectBuilderType ObjectBuilderType
Field Value
Type Description
MyObjectBuilderType

Priority

Lower Priority is loaded before higher Priority

Declaration
public int Priority
Field Value
Type Description
System.Int32

UpdateOrder

Declaration
public MyUpdateOrder UpdateOrder
Field Value
Type Description
MyUpdateOrder

Properties

IsServerOnly

Is server only is used for client request of the world. if the component is server only, it's not sent to the client on world request.

Declaration
public bool IsServerOnly { get; }
Property Value
Type Description
System.Boolean
☀
☾
In This Article
Back to top
Generated by DocFX
☀
☾