Class MyEntityContainerEventExtensions.EntityEventParams
Base class for passing parameters, derive for it to pass different params, keep the names consistent ie. EntityEventType = Hit => params should be type of HitParams
Inheritance
System.Object
MyEntityContainerEventExtensions.EntityEventParams
Namespace: VRage.Game.Components
Assembly: Sandbox.Game.dll
Syntax
public class EntityEventParams : Object
Constructors
EntityEventParams()
Declaration
public EntityEventParams()