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Class MyEntityContainerEventExtensions.EntityEventParams

Base class for passing parameters, derive for it to pass different params, keep the names consistent ie. EntityEventType = Hit => params should be type of HitParams

Inheritance
System.Object
MyEntityContainerEventExtensions.EntityEventParams
MyEntityContainerEventExtensions.ControlAcquiredParams
MyEntityContainerEventExtensions.ControlReleasedParams
MyEntityContainerEventExtensions.HitParams
MyEntityContainerEventExtensions.InventoryChangedParams
MyEntityContainerEventExtensions.ModelChangedParams
Namespace: VRage.Game.Components
Assembly: Sandbox.Game.dll
Syntax
public class EntityEventParams : Object

Constructors

EntityEventParams()

Declaration
public EntityEventParams()
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