Show / Hide Table of Contents

Class MyEntityComponentDescriptor

Inheritance
System.Object
MyEntityComponentDescriptor
Namespace: VRage.Game.Components
Assembly: VRage.Game.dll
Syntax
public class MyEntityComponentDescriptor : Attribute

Constructors

MyEntityComponentDescriptor(Type, Boolean, String[])

Declaration
public MyEntityComponentDescriptor(Type entityBuilderType, bool useEntityUpdate, params string[] entityBuilderSubTypeNames)
Parameters
Type Name Description
System.Type entityBuilderType
System.Boolean useEntityUpdate
System.String[] entityBuilderSubTypeNames

MyEntityComponentDescriptor(Type, String[])

Declaration
public MyEntityComponentDescriptor(Type entityBuilderType, params string[] entityBuilderSubTypeNames)
Parameters
Type Name Description
System.Type entityBuilderType
System.String[] entityBuilderSubTypeNames

Fields

EntityBuilderSubTypeNames

Declaration
public string[] EntityBuilderSubTypeNames
Field Value
Type Description
System.String[]

EntityBuilderType

Declaration
public Type EntityBuilderType
Field Value
Type Description
System.Type

EntityUpdate

Declaration
public Nullable<bool> EntityUpdate
Field Value
Type Description
System.Nullable<System.Boolean>
☀
☾
In This Article
Back to top
Generated by DocFX
☀
☾