Class MyEntityComponentDescriptor
Inheritance
System.Object
MyEntityComponentDescriptor
Assembly: VRage.Game.dll
Syntax
public class MyEntityComponentDescriptor : Attribute
Constructors
MyEntityComponentDescriptor(Type, Boolean, String[])
Declaration
public MyEntityComponentDescriptor(Type entityBuilderType, bool useEntityUpdate, params string[] entityBuilderSubTypeNames)
Parameters
Type |
Name |
Description |
System.Type |
entityBuilderType |
|
System.Boolean |
useEntityUpdate |
|
System.String[] |
entityBuilderSubTypeNames |
|
MyEntityComponentDescriptor(Type, String[])
Declaration
public MyEntityComponentDescriptor(Type entityBuilderType, params string[] entityBuilderSubTypeNames)
Parameters
Type |
Name |
Description |
System.Type |
entityBuilderType |
|
System.String[] |
entityBuilderSubTypeNames |
|
Fields
EntityBuilderSubTypeNames
Declaration
public string[] EntityBuilderSubTypeNames
Field Value
Type |
Description |
System.String[] |
|
EntityBuilderType
Declaration
public Type EntityBuilderType
Field Value
Type |
Description |
System.Type |
|
EntityUpdate
Declaration
public Nullable<bool> EntityUpdate
Field Value
Type |
Description |
System.Nullable<System.Boolean> |
|