Class MyEntityComponentDescriptor
  
  
  
  
    Inheritance
    System.Object
    MyEntityComponentDescriptor
   
  
  Assembly: VRage.Game.dll
  Syntax
  
    public class MyEntityComponentDescriptor : Attribute
   
  Constructors
  
  
  
  
  MyEntityComponentDescriptor(Type, Boolean, String[])
  
  
  Declaration
  
    public MyEntityComponentDescriptor(Type entityBuilderType, bool useEntityUpdate, params string[] entityBuilderSubTypeNames)
   
  Parameters
  
    
      
        | Type | Name | Description | 
    
    
      
        | System.Type | entityBuilderType |  | 
      
        | System.Boolean | useEntityUpdate |  | 
      
        | System.String[] | entityBuilderSubTypeNames |  | 
    
  
  
  
  
  MyEntityComponentDescriptor(Type, String[])
  
  
  Declaration
  
    public MyEntityComponentDescriptor(Type entityBuilderType, params string[] entityBuilderSubTypeNames)
   
  Parameters
  
    
      
        | Type | Name | Description | 
    
    
      
        | System.Type | entityBuilderType |  | 
      
        | System.String[] | entityBuilderSubTypeNames |  | 
    
  
  Fields
  
  
  
  EntityBuilderSubTypeNames
  
  
  Declaration
  
    public string[] EntityBuilderSubTypeNames
   
  Field Value
  
    
      
        | Type | Description | 
    
    
      
        | System.String[] |  | 
    
  
  
  
  EntityBuilderType
  
  
  Declaration
  
    public Type EntityBuilderType
   
  Field Value
  
    
      
        | Type | Description | 
    
    
      
        | System.Type |  | 
    
  
  
  
  EntityUpdate
  
  
  Declaration
  
    public Nullable<bool> EntityUpdate
   
  Field Value
  
    
      
        | Type | Description | 
    
    
      
        | System.Nullable<System.Boolean> |  |