Class MyConcurrentPool<T>
Simple thread-safe pool.
Can store external objects by calling return.
Creates new instances when empty.
Inheritance
System.Object
MyConcurrentPool<T>
Assembly: VRage.Library.dll
Syntax
public class MyConcurrentPool<T> : Object, IConcurrentPool where T : new()
Type Parameters
Constructors
MyConcurrentPool(Int32, Action<T>, Int32, Func<T>, Action<T>)
Declaration
public MyConcurrentPool(int defaultCapacity = 0, Action<T> clear = null, int expectedAllocations = 10000, Func<T> activator = null, Action<T> deactivator = null)
Parameters
Type |
Name |
Description |
System.Int32 |
defaultCapacity |
|
System.Action<T> |
clear |
|
System.Int32 |
expectedAllocations |
|
System.Func<T> |
activator |
|
System.Action<T> |
deactivator |
|
Properties
Allocated
Declaration
public int Allocated { get; set; }
Property Value
Type |
Description |
System.Int32 |
|
Count
Declaration
public int Count { get; }
Property Value
Type |
Description |
System.Int32 |
|
Methods
Clean()
Declaration
Get()
Declaration
Returns
Return(T)
Declaration
public void Return(T instance)
Parameters
Type |
Name |
Description |
T |
instance |
|