Class MyProductionItem
Implements production block item
Inheritance
System.Object
MyProductionItem
Namespace: Sandbox.ModAPI.Ingame
Assembly: Sandbox.Common.dll
Syntax
public sealed class MyProductionItem : ValueType
Constructors
MyProductionItem(UInt32, MyDefinitionId, MyFixedPoint)
Implements MyProductionItem constructor
Declaration
public MyProductionItem(uint itemId, MyDefinitionId blueprintId, MyFixedPoint amount)
Parameters
| Type | Name | Description |
|---|---|---|
| System.UInt32 | itemId | item id |
| MyDefinitionId | blueprintId | blueprint id |
| VRage.MyFixedPoint | amount | amout |
Fields
Amount
Gets or sets the amount
Declaration
public readonly MyFixedPoint Amount
Field Value
| Type | Description |
|---|---|
| VRage.MyFixedPoint |
BlueprintId
Gets or sets the blueprint id
Declaration
public readonly MyDefinitionId BlueprintId
Field Value
| Type | Description |
|---|---|
| MyDefinitionId |
ItemId
Gets or sets the item id
Declaration
public readonly uint ItemId
Field Value
| Type | Description |
|---|---|
| System.UInt32 |