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Interface IMyAttachableTopBlock

Describes rotor,piston or wheel suspension attachable block (PB scripting interface)

Inherited Members
IMyCubeBlock.GetOwnerFactionTag()
IMyCubeBlock.GetPlayerRelationToOwner()
IMyCubeBlock.GetUserRelationToOwner(Int64, MyRelationsBetweenPlayerAndBlock)
IMyCubeBlock.UpdateIsWorking()
IMyCubeBlock.UpdateVisual()
IMyCubeBlock.BlockDefinition
IMyCubeBlock.CubeGrid
IMyCubeBlock.DefinitionDisplayNameText
IMyCubeBlock.DisassembleRatio
IMyCubeBlock.DisplayNameText
IMyCubeBlock.IsBeingHacked
IMyCubeBlock.IsFunctional
IMyCubeBlock.IsWorking
IMyCubeBlock.Max
IMyCubeBlock.Mass
IMyCubeBlock.Min
IMyCubeBlock.NumberInGrid
IMyCubeBlock.Orientation
IMyCubeBlock.OwnerId
IMyCubeBlock.Position
IMyEntity.GetInventory()
IMyEntity.GetInventory(Int32)
IMyEntity.GetPosition()
IMyEntity.Components
IMyEntity.EntityId
IMyEntity.Name
IMyEntity.DisplayName
IMyEntity.HasInventory
IMyEntity.InventoryCount
IMyEntity.Closed
IMyEntity.WorldAABB
IMyEntity.WorldAABBHr
IMyEntity.WorldMatrix
IMyEntity.WorldVolume
IMyEntity.WorldVolumeHr
Namespace: Sandbox.ModAPI.Ingame
Assembly: Sandbox.Common.dll
Syntax
public interface IMyAttachableTopBlock : IMyCubeBlock, IMyEntity

Properties

Base

Gets the attached base block

Declaration
IMyMechanicalConnectionBlock Base { get; }
Property Value
Type Description
IMyMechanicalConnectionBlock

IsAttached

Gets whether the top part is attached to a base block

Declaration
bool IsAttached { get; }
Property Value
Type Description
System.Boolean
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