Class PlayerHealthRechargeEvent
Inheritance
System.Object
PlayerHealthRechargeEvent
Assembly: Sandbox.Game.dll
Syntax
[VisualScriptingEvent]
public sealed class PlayerHealthRechargeEvent : MulticastDelegate
Constructors
PlayerHealthRechargeEvent(Object, IntPtr)
Declaration
public PlayerHealthRechargeEvent(object object, IntPtr method)
Parameters
Type |
Name |
Description |
System.Object |
object |
|
System.IntPtr |
method |
|
Methods
BeginInvoke(Int64, MyLifeSupportingBlockType, Single, AsyncCallback, Object)
Declaration
public virtual IAsyncResult BeginInvoke(long playerId, MyLifeSupportingBlockType blockType, float value, AsyncCallback callback, object object)
Parameters
Type |
Name |
Description |
System.Int64 |
playerId |
|
Sandbox.Game.GameSystems.MyLifeSupportingBlockType |
blockType |
|
System.Single |
value |
|
System.AsyncCallback |
callback |
|
System.Object |
object |
|
Returns
Type |
Description |
System.IAsyncResult |
|
EndInvoke(IAsyncResult)
Declaration
public virtual void EndInvoke(IAsyncResult result)
Parameters
Type |
Name |
Description |
System.IAsyncResult |
result |
|
Invoke(Int64, MyLifeSupportingBlockType, Single)
Declaration
public virtual void Invoke(long playerId, MyLifeSupportingBlockType blockType, float value)
Parameters
Type |
Name |
Description |
System.Int64 |
playerId |
|
Sandbox.Game.GameSystems.MyLifeSupportingBlockType |
blockType |
|
System.Single |
value |
|